diff --git a/Assets/Replay/LiveComparer.cs b/Assets/Replay/LiveComparer.cs
index e9c0dc291d8cf209677038c0349eab97c9ab4153..b5127497fb234bb7beafae2094eca489ea14a748 100644
--- a/Assets/Replay/LiveComparer.cs
+++ b/Assets/Replay/LiveComparer.cs
@@ -12,6 +12,7 @@ public class LiveComparer : MonoBehaviour
 	public Replay replay = null;
 	public LeapServiceProvider LeapService = null;
 	public float scoreOffset = 70.0f;
+	public GameObject backgroundCircle = null;
 
 	float acceptableScore = 150.0f;
 	float totalScore = 0.0f;
@@ -35,10 +36,10 @@ public class LiveComparer : MonoBehaviour
 
 	void Update ()
 	{
+		FetchPalmsCoordinates ();
+		UpdateCircleRotation ();
 		if (replay.currentFrame >= 0 && replay.currentFrame < 100)
 		{
-			FetchPalmsCoordinates ();
-
 			if (replay.currentFrame == 0)
 				UpdateOffsetPosition ();
 			
@@ -54,6 +55,21 @@ public class LiveComparer : MonoBehaviour
 		}
 	}
 
+	void UpdateCircleRotation ()
+	{
+		Vector4 rotOffs = replay.gestureToReplay.states [0].rotation;
+		Vector4 rotCircle = leftPalmRotation - rotOffs;
+
+		backgroundCircle.transform.rotation = new Quaternion(0, 0, 0, rotCircle.w);
+		backgroundCircle.transform.Rotate(new Vector3(270, 0, 0)); //circle facing camera
+
+		float degreesX = rotCircle.x * 360 / 3.14f;
+		//float degreesY = rotCircle.y * 360 / 3.14f;
+		//float degreesZ = rotCircle.z * 360 / 3.14f;
+		backgroundCircle.transform.Rotate(new Vector3(0, degreesX, 0)); //angle from leap hand
+		backgroundCircle.transform.Rotate(new Vector3(0, -70, 0)); //offset for target
+	}
+
 	void UpdateOffsetPosition ()
 	{
 		offsetPosition = replay.gestureToReplay.states [replay.currentFrame].position - leftPalmPosition;
diff --git a/Assets/Scenes/Replay.unity b/Assets/Scenes/Replay.unity
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+++ b/Assets/Scenes/Replay.unity
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@@ -2306,7 +2479,8 @@ MonoBehaviour:
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-  acceptableScore: 100
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+  nPOTScale: 0
   lightmap: 0
   compressionQuality: 50
-  spriteMode: 0
+  spriteMode: 1
   spriteExtrude: 1
   spriteMeshType: 1
   alignment: 0
@@ -48,9 +48,9 @@ TextureImporter:
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spritePixelsToUnits: 100
   alphaUsage: 1
-  alphaIsTransparency: 0
+  alphaIsTransparency: 1
   spriteTessellationDetail: -1
-  textureType: 0
+  textureType: 8
   textureShape: 1
   maxTextureSizeSet: 0
   compressionQualitySet: 0
@@ -65,6 +65,33 @@ TextureImporter:
     crunchedCompression: 0
     allowsAlphaSplitting: 0
     overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: WebGL
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a7840ec11895c76785f65d949a3d20d53355..04be9f1e1d1f066a3b097fb4e1e0dbaca7b461dc 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -13,7 +13,7 @@ TagManager:
   - UI
   - 
   - 
-  - 
+  - BGLayer
   - 
   - 
   - 
@@ -41,3 +41,6 @@ TagManager:
   - name: Default
     uniqueID: 0
     locked: 0
+  - name: BG
+    uniqueID: 561084313
+    locked: 0