using System.Collections; using System.Collections.Generic; using UnityEngine; public class GestureState { public float timestamp = 0; public Vector3 position = new Vector3(0, 0, 0); public Vector4 rotation = new Vector4(0, 0, 0, 0); public override string ToString() { return "State timestamp " + timestamp + ", x: " + position.x + ", y: " + position.y + ", z: " + position.z + ", rx: " + rotation.x + ", ry: " + rotation.y + ", rz: " + rotation.z + ", rw: " + rotation.w; } }