diff --git a/Src/util/singleton.h b/Src/util/singleton.h
deleted file mode 100644
index d171b6b9225fa266096c0e6b3d791f2af946418f..0000000000000000000000000000000000000000
--- a/Src/util/singleton.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#pragma once
-#include <map>
-#include "settings/Settings.h"
-
-namespace BioTracker {
-namespace Util {
-
-template<class T>
-class Singleton {
-
-  protected:
-    Singleton() {}
-    ~Singleton() {}
-    Singleton(const Singleton &) = delete;
-    Singleton &operator=(const Singleton &) = delete;
-
-  public:
-    static T &getInstance();
-
-};
-
-template<class T>
-T &Singleton<T>::getInstance() {
-    static T instance;
-    return instance;
-}
-
-/* 
- * Just like Singleton, but I want to have several different singleton instances of the same type which I can address by name.
- * Example is the Settings class, which is also threadsafe by plastering it with mutexes.
- * This way you can access everywhere in the application the current configuration from different threads without worries. 
- * Only recommendet, as performance is not relevant when accessing configuration.
-*/
-template<class T>
-class TypedSingleton {
-
-protected:
-	TypedSingleton() {}
-	~TypedSingleton() {}
-	TypedSingleton(const TypedSingleton &) = delete;
-	TypedSingleton &operator=(const TypedSingleton &) = delete;
-
-public:
-	static T *getInstance(std::string s);
-
-};
-
-template<class T>
-T *TypedSingleton<T>::getInstance(std::string s) {
-	static std::map<std::string, T*> instance;
-	if (instance.find(s) != instance.end()) {
-		return instance.find(s)->second;
-	}
-	else {
-		T* t = new T(s);
-		instance.insert(std::pair<std::string, T*>(s, t));
-		return t;
-	}
-	return 0;
-}
-
-}
-}