From 2c2db3556d92d1e87d949b90a803fd326bf6a653 Mon Sep 17 00:00:00 2001 From: stendler <stendler@mi.fu-berlin.de> Date: Fri, 2 Feb 2018 15:00:25 +0100 Subject: [PATCH] remove test creation of object - only possible in editor and not shipped https://answers.unity.com/questions/316805/unityeditor-namespace-not-found.html --- Assets/MemoryBox/arScene/Scripts/ObjectFactory.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/Assets/MemoryBox/arScene/Scripts/ObjectFactory.cs b/Assets/MemoryBox/arScene/Scripts/ObjectFactory.cs index 9570170..ee63938 100644 --- a/Assets/MemoryBox/arScene/Scripts/ObjectFactory.cs +++ b/Assets/MemoryBox/arScene/Scripts/ObjectFactory.cs @@ -1,4 +1,3 @@ -using UnityEditor; using UnityEngine; namespace MemoryBox.arScene.Scripts @@ -41,12 +40,7 @@ namespace MemoryBox.arScene.Scripts private void Start() { - var s = SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows ? "\\": "/"; - var path = "Assets" + s + "MemoryBox" + s + "arScene" + s + "testobjects" + s; - var mesh = AssetDatabase.LoadAssetAtPath<Mesh>(path + "20.wav.obj"); - var material = AssetDatabase.LoadAssetAtPath<Material>("Assets"+ s + "MemoryBox" + s + "Materials" + s + "Thunderstorm.mat"); - AddMemstone("01", 52.52625f, 13.40070f, mesh, material); - //Logger.AddDebug("test memstone added - "+(mesh!=null)+"/"+(material!=null)+" - "+path); + } } } -- GitLab