#ifdef HAVE_CONFIG_H #include "config.h" #endif #include <dune/istl/matrixindexset.hh> #include <dune/fufem/arithmetic.hh> #include "timestepping.hh" template <class VectorType, class MatrixType, class FunctionType, int dim> ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::ImplicitEuler( MatrixType const &_A, VectorType const &_u_initial, VectorType const &_ud_initial, Dune::BitSetVector<dim> const &_dirichletNodes, FunctionType const &_dirichletFunction) : A(_A), u(_u_initial), ud(_ud_initial), dirichletNodes(_dirichletNodes), dirichletFunction(_dirichletFunction) {} template <class VectorType, class MatrixType, class FunctionType, int dim> void ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::nextTimeStep() { ud_old = ud; u_old = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::setup( VectorType const &ell, double _tau, double time, VectorType &problem_rhs, VectorType &problem_iterate, MatrixType &problem_A) { postProcessCalled = false; tau = _tau; problem_rhs = ell; A.mmv(u_old, problem_rhs); // For fixed tau, we'd only really have to do this once problem_A = A; problem_A *= tau; // ud_old makes a good initial iterate; we could use anything, though problem_iterate = ud_old; for (size_t i = 0; i < dirichletNodes.size(); ++i) switch (dirichletNodes[i].count()) { case 0: continue; case dim: problem_iterate[i] = 0; dirichletFunction.evaluate(time, problem_iterate[i][0]); break; case 1: if (dirichletNodes[i][0]) { dirichletFunction.evaluate(time, problem_iterate[i][0]); break; } if (dirichletNodes[i][1]) { problem_iterate[i][1] = 0; break; } assert(false); default: assert(false); } } template <class VectorType, class MatrixType, class FunctionType, int dim> void ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::postProcess( VectorType const &problem_iterate) { postProcessCalled = true; ud = problem_iterate; u = u_old; Arithmetic::addProduct(u, tau, ud); } template <class VectorType, class MatrixType, class FunctionType, int dim> void ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::extractDisplacement(VectorType &displacement) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); displacement = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::extractVelocity( VectorType &velocity) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); velocity = ud; } template <class VectorType, class MatrixType, class FunctionType, int dim> TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> * ImplicitEuler<VectorType, MatrixType, FunctionType, dim>::clone() { return new ImplicitEuler<VectorType, MatrixType, FunctionType, dim>(*this); } template <class VectorType, class MatrixType, class FunctionType, int dim> Newmark<VectorType, MatrixType, FunctionType, dim>::Newmark( MatrixType const &_A, MatrixType const &_B, VectorType const &_u_initial, VectorType const &_ud_initial, VectorType const &_udd_initial, Dune::BitSetVector<dim> const &_dirichletNodes, FunctionType const &_dirichletFunction) : A(_A), B(_B), u(_u_initial), ud(_ud_initial), udd(_udd_initial), dirichletNodes(_dirichletNodes), dirichletFunction(_dirichletFunction) {} template <class VectorType, class MatrixType, class FunctionType, int dim> void Newmark<VectorType, MatrixType, FunctionType, dim>::nextTimeStep() { udd_old = udd; ud_old = ud; u_old = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void Newmark<VectorType, MatrixType, FunctionType, dim>::setup( VectorType const &ell, double _tau, double time, VectorType &problem_rhs, VectorType &problem_iterate, MatrixType &problem_A) { postProcessCalled = false; tau = _tau; problem_rhs = ell; B.usmv(2.0 / tau, ud_old, problem_rhs); B.usmv(1.0, udd_old, problem_rhs); A.usmv(-1.0, u_old, problem_rhs); A.usmv(-tau / 2.0, ud_old, problem_rhs); // For fixed tau, we'd only really have to do this once Dune::MatrixIndexSet indices(A.N(), A.M()); indices.import(A); indices.import(B); indices.exportIdx(problem_A); problem_A = 0.0; Arithmetic::addProduct(problem_A, tau / 2.0, A); Arithmetic::addProduct(problem_A, 2.0 / tau, B); // ud_old makes a good initial iterate; we could use anything, though problem_iterate = ud_old; for (size_t i = 0; i < dirichletNodes.size(); ++i) switch (dirichletNodes[i].count()) { case 0: continue; case dim: problem_iterate[i] = 0; dirichletFunction.evaluate(time, problem_iterate[i][0]); break; case 1: if (dirichletNodes[i][0]) { dirichletFunction.evaluate(time, problem_iterate[i][0]); break; } if (dirichletNodes[i][1]) { problem_iterate[i][1] = 0; break; } assert(false); default: assert(false); } } template <class VectorType, class MatrixType, class FunctionType, int dim> void Newmark<VectorType, MatrixType, FunctionType, dim>::postProcess( VectorType const &problem_iterate) { postProcessCalled = true; ud = problem_iterate; u = u_old; Arithmetic::addProduct(u, tau / 2.0, ud); Arithmetic::addProduct(u, tau / 2.0, ud_old); udd = 0; Arithmetic::addProduct(udd, 2.0 / tau, ud); Arithmetic::addProduct(udd, -2.0 / tau, ud_old); Arithmetic::addProduct(udd, -1.0, udd_old); } template <class VectorType, class MatrixType, class FunctionType, int dim> void Newmark<VectorType, MatrixType, FunctionType, dim>::extractDisplacement( VectorType &displacement) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); displacement = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void Newmark<VectorType, MatrixType, FunctionType, dim>::extractVelocity( VectorType &velocity) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); velocity = ud; } template <class VectorType, class MatrixType, class FunctionType, int dim> TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> * Newmark<VectorType, MatrixType, FunctionType, dim>::clone() { return new Newmark<VectorType, MatrixType, FunctionType, dim>(*this); } template <class VectorType, class MatrixType, class FunctionType, int dim> EulerPair<VectorType, MatrixType, FunctionType, dim>::EulerPair( MatrixType const &_A, MatrixType const &_B, VectorType const &_u_initial, VectorType const &_ud_initial, VectorType const &_udd_initial, Dune::BitSetVector<dim> const &_dirichletNodes, FunctionType const &_dirichletFunction) : A(_A), B(_B), u(_u_initial), ud(_ud_initial), udd(_udd_initial), dirichletNodes(_dirichletNodes), dirichletFunction(_dirichletFunction) {} template <class VectorType, class MatrixType, class FunctionType, int dim> void EulerPair<VectorType, MatrixType, FunctionType, dim>::nextTimeStep() { udd_old = udd; ud_old = ud; u_old = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void EulerPair<VectorType, MatrixType, FunctionType, dim>::setup( VectorType const &ell, double _tau, double time, VectorType &problem_rhs, VectorType &problem_iterate, MatrixType &problem_A) { postProcessCalled = false; tau = _tau; problem_rhs = ell; B.usmv(1.0 / tau, ud_old, problem_rhs); A.usmv(-1.0, u_old, problem_rhs); // For fixed tau, we'd only really have to do this once Dune::MatrixIndexSet indices(A.N(), A.M()); indices.import(A); indices.import(B); indices.exportIdx(problem_A); problem_A = 0.0; Arithmetic::addProduct(problem_A, tau, A); Arithmetic::addProduct(problem_A, 1.0 / tau, B); // ud_old makes a good initial iterate; we could use anything, though problem_iterate = ud_old; for (size_t i = 0; i < dirichletNodes.size(); ++i) switch (dirichletNodes[i].count()) { case 0: continue; case dim: problem_iterate[i] = 0; dirichletFunction.evaluate(time, problem_iterate[i][0]); break; case 1: if (dirichletNodes[i][0]) { dirichletFunction.evaluate(time, problem_iterate[i][0]); break; } if (dirichletNodes[i][1]) { problem_iterate[i][1] = 0; break; } assert(false); default: assert(false); } } template <class VectorType, class MatrixType, class FunctionType, int dim> void EulerPair<VectorType, MatrixType, FunctionType, dim>::postProcess( VectorType const &problem_iterate) { postProcessCalled = true; ud = problem_iterate; u = u_old; Arithmetic::addProduct(u, tau, ud); udd = 0; Arithmetic::addProduct(udd, 1.0 / tau, ud); Arithmetic::addProduct(udd, -1.0 / tau, ud_old); } template <class VectorType, class MatrixType, class FunctionType, int dim> void EulerPair<VectorType, MatrixType, FunctionType, dim>::extractDisplacement( VectorType &displacement) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); displacement = u; } template <class VectorType, class MatrixType, class FunctionType, int dim> void EulerPair<VectorType, MatrixType, FunctionType, dim>::extractVelocity( VectorType &velocity) const { if (!postProcessCalled) DUNE_THROW(Dune::Exception, "It seems you forgot to call postProcess!"); velocity = ud; } template <class VectorType, class MatrixType, class FunctionType, int dim> TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> * EulerPair<VectorType, MatrixType, FunctionType, dim>::clone() { return new EulerPair<VectorType, MatrixType, FunctionType, dim>(*this); } #include "timestepping_tmpl.cc"