diff --git a/Makefile b/Makefile
index 7032595d06d847ab2cb1fb7b8e728052dd700144..738a3180ac0ea25ad2367fe9538ad6feb9822b84 100644
--- a/Makefile
+++ b/Makefile
@@ -1,7 +1,7 @@
 CFLAGS=$(shell pkg-config --cflags sdl2 SDL2_image SDL2_ttf) -std=c99 -Wall -Wextra -pedantic -g -O0
 CPPFLAGS=-MMD -MF $*.d # Generate dependency files
 LDLIBS=$(shell pkg-config --libs sdl2 SDL2_image SDL2_ttf) -lm 
-OBJ=output.o map.o rows.o auto.o charac.o main.o init.o gameLoop.o menu.o menu2.o title_screen.o file_own.o
+OBJ=output.o map.o rows.o auto.o charac.o main.o init.o gameLoop.o menu2.o title_screen.o file_own.o
 CC=gcc 
 
 all: main 
diff --git a/menu.c b/menu.c
deleted file mode 100644
index 88193285afc8e6c43f4a38404c8da1986c31c401..0000000000000000000000000000000000000000
--- a/menu.c
+++ /dev/null
@@ -1,78 +0,0 @@
-#include "SDL_render.h"
-#include "SDL_surface.h"
-# include "header.h"
-# include <stdbool.h>
-# include <string.h>
-# include <SDL_ttf.h>
-# include <SDL.h>
-# include <stdio.h>
-#include <SDL_ttf.h>
-
-/*
-
-
-bool end_screen(SDL_Renderer* renderer) {
-
-  if (SDL_SetRenderDrawColor(renderer,255,255,255,0) !=0) {
-    SDL_Log("Farbe konnte nicht gesetzt werden! SDL_Error %s\n",SDL_GetError());
-    return(-1);
-  }
-
-  // Hintergrund für Schrift erstellen
-  SDL_Rect rect = {
-                .x = 250,
-                .y = 0,
-                .w = 600,
-                .h = 200 };
-  if (SDL_RenderFillRect(renderer,&rect)!=0) {
-
-    SDL_Log("Malen des Rechtecks fehlgeschlagen! SDL_Error %s\n",SDL_GetError());
-    return(-1);
-  }
-
-// Text ausgeben
-  SDL_Surface* surfaceMessage = TTF_RenderText_Blended_Wrapped (font, "Nochmal? (y)/(n)", (SDL_Color) {255, 255, 255, 255}, 8*200);
-
-  if (surfaceMessage == NULL) 
-    printf("Text Surface loading failed: %s\n", TTF_GetError());
-
-  SDL_Texture* Message = SDL_CreateTextureFromSurface(renderer, surfaceMessage);
-
-  SDL_RenderCopy(renderer, Message, NULL, &rect);
-
-  SDL_Event e;
-  int input;
-  bool quit = false;
-
-  SDL_RenderPresent(renderer);
-
-  enum keys {y = 29 , n = 17};
-
-  while (quit == false) {
-
-    while (SDL_PollEvent(&e)) {
-      switch (e.type) {
-      case SDL_QUIT:
-          exit(0);
-      case SDL_KEYDOWN:
-          input = e.key.keysym.scancode;
-          if (input == y) {
-            SDL_FreeSurface(surfaceMessage);
-            SDL_DestroyTexture(Message);
-            quit = true;
-            return(false);
-          }
-          
-          if (input == n) {
-            SDL_FreeSurface(surfaceMessage);
-            SDL_DestroyTexture(Message);
-            return(true);
-          }
-      }
-    }
-  }
-  return(true);
-}
-
-
-*/
\ No newline at end of file