From 68e891b8dc856d8d96386be8d6073db5b69eda91 Mon Sep 17 00:00:00 2001 From: Janos <janol55@zedat.fu-berlin.de> Date: Wed, 20 Mar 2024 21:03:28 +0100 Subject: [PATCH] =?UTF-8?q?=C3=BCberfl=C3=BCssige=20imports=20herrausgenom?= =?UTF-8?q?men?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- auto.h | 9 +++------ charac.h | 21 ++++++++++++--------- gameLoop.c | 2 +- gameLoop.h | 4 ++-- header.h | 3 +++ main.h | 2 +- map.h | 4 ++-- menu2.h | 4 ++-- output.h | 6 +++--- rows.h | 7 ++----- 10 files changed, 31 insertions(+), 31 deletions(-) diff --git a/auto.h b/auto.h index c443be7..64ea4da 100644 --- a/auto.h +++ b/auto.h @@ -6,14 +6,11 @@ #include <stdlib.h> #include <stdbool.h> #include "output.h" -#include "map.h" -#include "rows.h" -#include "gameLoop.h" +//#include "map.h" +//#include "rows.h" +//#include "gameLoop.h" #include "header.h" - - - //Declarations of functions struct LinkedList_car* init_car_list( int, int,int,int,enum vehicle); struct Car* init_car(int,int,int,int,int,enum vehicle); diff --git a/charac.h b/charac.h index 8e09cb6..258b539 100644 --- a/charac.h +++ b/charac.h @@ -2,19 +2,22 @@ #define CHARAC_H #include <SDL.h> -#include <SDL_error.h> +//#include <SDL_error.h> #include <SDL_render.h> -#include <SDL_video.h> -#include <stdbool.h> -#include <stdio.h> -#include <SDL_ttf.h> -#include "output.h" -#include "main.h" -#include "gameLoop.h" +//#include <SDL_video.h> +//#include <stdbool.h> +//#include <stdio.h> +//#include <SDL_ttf.h> +//#include "output.h" +//#include "main.h" +//#include "gameLoop.h" #include "init.h" -#include "header.h" +//#include "header.h" +extern SDL_Rect *player; +extern int playerhighscore; +extern int playerscore; //Declaration of functions diff --git a/gameLoop.c b/gameLoop.c index 8d11f28..81e278f 100644 --- a/gameLoop.c +++ b/gameLoop.c @@ -52,7 +52,7 @@ void gameLoop(enum vehicle theme,SDL_Renderer* renderer) { // die Kammera schneller bewegen // Solange der Spieler sich noch nicht bewegt hat, bewegt sich die Karte nicht if (start_game){ - if (player->y < SCREEN_WIDTH - 6*ROW_SIZE){ + if (player->y < SCREEN_WIDTH - 5*ROW_SIZE){ speed = 7; }else{ speed = 1; diff --git a/gameLoop.h b/gameLoop.h index 251c6ba..8ff7abd 100644 --- a/gameLoop.h +++ b/gameLoop.h @@ -6,9 +6,9 @@ #include <stdbool.h> #include <SDL_rect.h> #include <SDL_render.h> -#include "auto.h" +//#include "auto.h" #include "map.h" -#include "main.h" +//#include "main.h" #include "file_own.h" #include "header.h" #include "charac.h" diff --git a/header.h b/header.h index 92ece71..30907e8 100644 --- a/header.h +++ b/header.h @@ -5,6 +5,9 @@ #define SCREEN_HEIGHT 1000 #define ROW_SIZE 100 +extern SDL_Rect *player; +extern int playerscore; +extern int playerhighscore; enum row{ grassBright, diff --git a/main.h b/main.h index a0d3564..da30ece 100644 --- a/main.h +++ b/main.h @@ -7,7 +7,7 @@ #include <time.h> #include <stdlib.h> #include <SDL_ttf.h> -#include "auto.h" +//#include "auto.h" #include "menu2.h" #include "gameLoop.h" #include "init.h" diff --git a/map.h b/map.h index 1a1aca8..223f0ec 100644 --- a/map.h +++ b/map.h @@ -5,13 +5,13 @@ #include <stdlib.h> #include <SDL.h> #include <SDL_render.h> - #include "auto.h" #include "rows.h" -#include "gameLoop.h" +//#include "gameLoop.h" #include "output.h" #include "header.h" + //Declaration of functions struct LinkedList* init_map(enum vehicle); diff --git a/menu2.h b/menu2.h index 5d76ee1..065fb32 100644 --- a/menu2.h +++ b/menu2.h @@ -8,8 +8,8 @@ #include <string.h> #include <stdio.h> #include "main.h" -#include "rows.h" -#include "auto.h" +//#include "rows.h" +//#include "auto.h" #include "header.h" #include <stdbool.h> diff --git a/output.h b/output.h index 0c33479..f921df6 100644 --- a/output.h +++ b/output.h @@ -7,10 +7,10 @@ #include <SDL_image.h> #include <SDL_render.h> #include <SDL_rect.h> -#include "rows.h" -#include "auto.h" +//#include "rows.h" +//#include "auto.h" #include "init.h" -#include "gameLoop.h" +//#include "gameLoop.h" #include "header.h" diff --git a/rows.h b/rows.h index 6a3ecbe..ca87072 100644 --- a/rows.h +++ b/rows.h @@ -5,13 +5,10 @@ #include <stdbool.h> #include <SDL_rect.h> #include <SDL_render.h> -#include "gameLoop.h" +//#include "gameLoop.h" #include "auto.h" -#include "main.h" +//#include "main.h" -#define SCREEN_WIDTH 900 -#define SCREEN_HEIGHT 1000 -#define ROW_SIZE 100 #include "header.h" //Declaration of functions -- GitLab