diff --git a/menu2.c b/menu2.c
index 5724d76f19d82677ffc0c62f1f3867f5a8a8e613..3f7003cf3dec20c812147fe178d18fbd6881e47d 100644
--- a/menu2.c
+++ b/menu2.c
@@ -64,6 +64,9 @@ enum vehicle startscreen(SDL_Renderer* renderer){
         paste_row(renderer,SCREEN_HEIGHT-7*ROW_SIZE, grassBright);
         paste_row(renderer,SCREEN_HEIGHT-8*ROW_SIZE, grassDark);
 
+
+//Handling von Eingabe Events:
+
         while (SDL_PollEvent(&event)) {
 
             switch (event.type) {
@@ -76,7 +79,7 @@ enum vehicle startscreen(SDL_Renderer* renderer){
                     SDL_FreeSurface(surfaceMessage);
                     SDL_DestroyTexture(Message);
                     return(coin_gathered);
-                
+
                 }else if (200<=event.button.y && event.button.y<=400){
                     SDL_FreeSurface(surfaceMessage);
                     SDL_DestroyTexture(Message);
@@ -100,6 +103,10 @@ enum vehicle startscreen(SDL_Renderer* renderer){
             default:
                 break;
 
+/*
+Zur Auswahl wird ein SDL_Rect rahmen bewegt (w = nach oben, s = nach unten). Wird die Entertaste gedrückt, 
+wird nach Position des Rahmens das entsprechende Level geladen
+*/
 	    case SDL_KEYDOWN:
 		if(event.key.keysym.scancode == SDL_SCANCODE_W && rahmen.y > 200 ){
 			rahmen.y -= 200;
@@ -256,10 +263,9 @@ bool end_screen(SDL_Renderer* renderer) {
 
     while (SDL_PollEvent(&e)) {
       switch (e.type) {
-      //fclose(my_file);
-      case SDL_QUIT:
+        case SDL_QUIT:
           exit(0);
-      case SDL_KEYDOWN:
+        case SDL_KEYDOWN:
           input = e.key.keysym.scancode;
           if (input == y) {
             SDL_FreeSurface(surfaceMessage);