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embodiment-learning
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SoftwareProjectVR17
embodiment-learning
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Created with Raphaël 2.2.0
31
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Add dusk background
master
master
Fix UI layout problem
Revert "Replaced DataToString with a more flexible solution"
Revert "Added all fingers and switched format to list of JSON"
Try out multiple custom rigged hands
Update Leap module and import hands module
Create green screen scene
Update to Unity 2017.3.0f3
Hide background when in camera rotate mode
Improve UI Text style
Determine which hand to compare or load automatically
Fix background pattern
Implemend background feature
Tweak algorithm
Use variance for algorithm
Implement variance computation
Get rid of time normalization
Save and load mean to not compute every time
Compute mean for replay
Prepare structure for mean and variance computation
Get rid of old comparer
Separate GestureLoader from Gesture class
Import background textures
Create datas to work with for the algorithm
Removed duplicate 'using' statements
Added all fingers and switched format to list of JSON
Fixed deprecation warnings
Replaced DataToString with a more flexible solution
Fix Anchor on camera button
Add rotating camera feature
Use dynamic threshold based on initial coordinates
Save w component for rotation
Render first replay frame when movement selected
Set meaningful threshold for live comparing
Fix total score computing
Implement basic live comparer
Implement time normalization for gesture
Add buttons to switch between scenes
Add interface in replay scene to chose gesture to replay
Fix UI problems for Record scene
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