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Elias Pipping authoredElias Pipping authored
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assemblers.cc 7.62 KiB
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <dune/istl/scaledidmatrix.hh>
#include <dune/fufem/assemblers/localassemblers/boundarymassassembler.hh>
#include <dune/fufem/assemblers/localassemblers/l2functionalassembler.hh>
#include <dune/fufem/assemblers/localassemblers/neumannboundaryassembler.hh>
#include <dune/fufem/assemblers/localassemblers/stvenantkirchhoffassembler.hh>
#include <dune/fufem/assemblers/localassemblers/variablecoefficientviscosityassembler.hh>
#include <dune/fufem/assemblers/localassemblers/vonmisesstressassembler.hh>
#include <dune/fufem/assemblers/localassemblers/weightedmassassembler.hh>
#include <dune/fufem/boundarypatch.hh>
#include <dune/fufem/functions/basisgridfunction.hh>
#include <dune/fufem/functions/constantfunction.hh>
#include <dune/fufem/quadraturerules/quadraturerulecache.hh>
#include <dune/tectonic/frictionpotential.hh>
#include <dune/tectonic/globalratestatefriction.hh>
#include <dune/tectonic/pointtractionboundaryassembler.hh>
#include "assemblers.hh"
template <class GridView, int dimension>
MyAssembler<GridView, dimension>::MyAssembler(GridView const &_gridView)
: cellBasis(_gridView),
vertexBasis(_gridView),
gridView(_gridView),
cellAssembler(cellBasis, cellBasis),
vertexAssembler(vertexBasis, vertexBasis) {}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleFrictionalBoundaryMass(
BoundaryPatch<GridView> const &frictionalBoundary,
ScalarMatrix &frictionalBoundaryMass) const {
BoundaryMassAssembler<Grid, BoundaryPatch<GridView>, LocalVertexBasis,
LocalVertexBasis, Dune::FieldMatrix<double, 1, 1>> const
frictionalBoundaryMassAssembler(frictionalBoundary);
vertexAssembler.assembleOperator(frictionalBoundaryMassAssembler,
frictionalBoundaryMass);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleMass(
Dune::VirtualFunction<LocalVector, LocalScalarVector> const &
densityFunction,
Matrix &M) const {
// NOTE: We treat the weight as a constant function
QuadratureRuleKey quadKey(dimension, 0);
WeightedMassAssembler<Grid, LocalVertexBasis, LocalVertexBasis,
Dune::VirtualFunction<LocalVector, LocalScalarVector>,
Dune::ScaledIdentityMatrix<double, dimension>>
localWeightedMass(gridView.grid(), densityFunction, quadKey);
vertexAssembler.assembleOperator(localWeightedMass, M);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleElasticity(double E, double nu,
Matrix &A) const {
StVenantKirchhoffAssembler<Grid, LocalVertexBasis, LocalVertexBasis> const
localStiffness(E, nu);
vertexAssembler.assembleOperator(localStiffness, A);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleViscosity(
Dune::VirtualFunction<LocalVector, LocalScalarVector> const &shearViscosity,
Dune::VirtualFunction<LocalVector, LocalScalarVector> const &bulkViscosity,
Matrix &C) const {
// NOTE: We treat the weights as constant functions
QuadratureRuleKey shearViscosityKey(dimension, 0);
QuadratureRuleKey bulkViscosityKey(dimension, 0);
VariableCoefficientViscosityAssembler<
Grid, LocalVertexBasis, LocalVertexBasis,
Dune::VirtualFunction<LocalVector, LocalScalarVector>> const
localViscosity(gridView.grid(), shearViscosity, bulkViscosity,
shearViscosityKey, bulkViscosityKey);
vertexAssembler.assembleOperator(localViscosity, C);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleBodyForce(
Dune::VirtualFunction<LocalVector, LocalVector> const &gravityField,
Vector &f) const {
L2FunctionalAssembler<Grid, LocalVertexBasis, LocalVector>
gravityFunctionalAssembler(gravityField);
vertexAssembler.assembleFunctional(gravityFunctionalAssembler, f);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleNeumann(
BoundaryPatch<GridView> const &neumannBoundary, Vector &f,
Dune::VirtualFunction<double, double> const &neumann,
double relativeTime) const {
LocalVector localNeumann(0);
neumann.evaluate(relativeTime, localNeumann[0]);
NeumannBoundaryAssembler<Grid, LocalVector> neumannBoundaryAssembler(
std::make_shared<ConstantFunction<LocalVector, LocalVector>>(
localNeumann));
vertexAssembler.assembleBoundaryFunctional(neumannBoundaryAssembler, f,
neumannBoundary);
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleWeightedNormalStress(
BoundaryPatch<GridView> const &frictionalBoundary,
ScalarVector &weightedNormalStress, double youngModulus,
double poissonRatio, Vector const &displacement) const {
BasisGridFunction<VertexBasis, Vector> displacementFunction(vertexBasis,
displacement);
Vector traction;
// Note: We assume v = 0 here so that there is no viscous
// contribution to the stress.
PointTractionBoundaryAssembler<Grid> weightedTractionBoundaryAssembler(
youngModulus, poissonRatio, &displacementFunction, 1);
vertexAssembler.assembleBoundaryFunctional(weightedTractionBoundaryAssembler,
traction, frictionalBoundary);
std::vector<typename Vector::block_type> normals;
frictionalBoundary.getNormals(normals);
for (size_t i = 0; i < traction.size(); ++i) {
weightedNormalStress[i] = normals[i] * traction[i];
if (weightedNormalStress[i] > 0.0) {
weightedNormalStress[i] = 0.0;
std::cout << "Warning: Manually reducing positive normal stress to zero."
<< std::endl;
}
}
}
template <class GridView, int dimension>
auto MyAssembler<GridView, dimension>::assembleFrictionNonlinearity(
Config::FrictionModel frictionModel,
BoundaryPatch<GridView> const &frictionalBoundary,
GlobalFrictionData<dimension> const &frictionInfo,
ScalarVector const &weightedNormalStress) const
-> std::shared_ptr<GlobalFriction<Matrix, Vector>> {
// Lumping of the nonlinearity
ScalarVector weights;
{
NeumannBoundaryAssembler<Grid, typename ScalarVector::block_type>
frictionalBoundaryAssembler(std::make_shared<
ConstantFunction<LocalVector, typename ScalarVector::block_type>>(
1));
vertexAssembler.assembleBoundaryFunctional(frictionalBoundaryAssembler,
weights, frictionalBoundary);
}
switch (frictionModel) {
case Config::Truncated:
return std::make_shared<GlobalRateStateFriction<
Matrix, Vector, TruncatedRateState, GridView>>(
frictionalBoundary, frictionInfo, weights, weightedNormalStress);
case Config::Regularised:
return std::make_shared<GlobalRateStateFriction<
Matrix, Vector, RegularisedRateState, GridView>>(
frictionalBoundary, frictionInfo, weights, weightedNormalStress);
default:
assert(false);
}
}
template <class GridView, int dimension>
void MyAssembler<GridView, dimension>::assembleVonMisesStress(
double youngModulus, double poissonRatio, Vector const &u,
ScalarVector &stress) const {
auto const gridDisplacement =
std::make_shared<BasisGridFunction<VertexBasis, Vector> const>(
vertexBasis, u);
VonMisesStressAssembler<Grid, LocalCellBasis> localStressAssembler(
youngModulus, poissonRatio, gridDisplacement);
cellAssembler.assembleFunctional(localStressAssembler, stress);
}
#include "assemblers_tmpl.cc"