Skip to content
Snippets Groups Projects
Commit 9626d79c authored by Elias Pipping's avatar Elias Pipping
Browse files

[Cleanup] Rename: Dieterich/Ruina -> {A./S.}Law

parent 3a1ddbe2
No related branches found
No related tags found
No related merge requests found
...@@ -4,11 +4,11 @@ ...@@ -4,11 +4,11 @@
template <> struct StringToEnum<Config::stateModel> { template <> struct StringToEnum<Config::stateModel> {
static Config::stateModel convert(std::string const &s) { static Config::stateModel convert(std::string const &s) {
if (s == "Dieterich") if (s == "AgeingLaw")
return Config::Dieterich; return Config::AgeingLaw;
if (s == "Ruina") if (s == "SlipLaw")
return Config::Ruina; return Config::SlipLaw;
DUNE_THROW(Dune::Exception, "failed to parse enum"); DUNE_THROW(Dune::Exception, "failed to parse enum");
} }
......
...@@ -3,8 +3,8 @@ ...@@ -3,8 +3,8 @@
struct Config { struct Config {
enum stateModel { enum stateModel {
Dieterich, AgeingLaw,
Ruina SlipLaw
}; };
enum scheme { enum scheme {
Newmark, Newmark,
......
...@@ -26,7 +26,7 @@ mu0 = 0.7 # [1] ...@@ -26,7 +26,7 @@ mu0 = 0.7 # [1]
V0 = 5e-5 # [m/s] V0 = 5e-5 # [m/s]
L = 2e-5 # [m] ? L = 2e-5 # [m] ?
initialAlpha = 0.916290731874155 # [ ] ? initialAlpha = 0.916290731874155 # [ ] ?
stateModel = Dieterich stateModel = AgeingLaw
[boundary.friction.weakening] [boundary.friction.weakening]
a = 0.015 # [1] ? a = 0.015 # [1] ?
b = 0.030 # [1] ? b = 0.030 # [1] ?
......
...@@ -5,19 +5,19 @@ ...@@ -5,19 +5,19 @@
#include "enums.hh" #include "enums.hh"
#include "state/stateupdater.hh" #include "state/stateupdater.hh"
#include "state/ruinastateupdater.hh" #include "state/ageinglawstateupdater.hh"
#include "state/dieterichstateupdater.hh" #include "state/sliplawstateupdater.hh"
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
std::shared_ptr<StateUpdater<ScalarVector, Vector>> initStateUpdater( std::shared_ptr<StateUpdater<ScalarVector, Vector>> initStateUpdater(
Config::stateModel model, ScalarVector const &alpha_initial, Config::stateModel model, ScalarVector const &alpha_initial,
Dune::BitSetVector<1> const &frictionalNodes, double L, double V0) { Dune::BitSetVector<1> const &frictionalNodes, double L, double V0) {
switch (model) { switch (model) {
case Config::Dieterich: case Config::AgeingLaw:
return std::make_shared<DieterichStateUpdater<ScalarVector, Vector>>( return std::make_shared<AgeingLawStateUpdater<ScalarVector, Vector>>(
alpha_initial, frictionalNodes, L, V0); alpha_initial, frictionalNodes, L, V0);
case Config::Ruina: case Config::SlipLaw:
return std::make_shared<RuinaStateUpdater<ScalarVector, Vector>>( return std::make_shared<SlipLawStateUpdater<ScalarVector, Vector>>(
alpha_initial, frictionalNodes, L, V0); alpha_initial, frictionalNodes, L, V0);
default: default:
assert(false); assert(false);
......
#ifndef DIETERICH_STATE_UPDATER_HH #ifndef SRC_STATE_AGEINGLAWSTATEUPDATER_HH
#define DIETERICH_STATE_UPDATER_HH #define SRC_STATE_AGEINGLAWSTATEUPDATER_HH
#include "tobool.hh" #include "tobool.hh"
#include "stateupdater.hh" #include "stateupdater.hh"
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
class DieterichStateUpdater : public StateUpdater<ScalarVector, Vector> { class AgeingLawStateUpdater : public StateUpdater<ScalarVector, Vector> {
public: public:
DieterichStateUpdater(ScalarVector _alpha_initial, AgeingLawStateUpdater(ScalarVector _alpha_initial,
Dune::BitSetVector<1> const &_nodes, double _L, Dune::BitSetVector<1> const &_nodes, double _L,
double _V0); double _V0);
...@@ -26,18 +26,18 @@ class DieterichStateUpdater : public StateUpdater<ScalarVector, Vector> { ...@@ -26,18 +26,18 @@ class DieterichStateUpdater : public StateUpdater<ScalarVector, Vector> {
}; };
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
DieterichStateUpdater<ScalarVector, Vector>::DieterichStateUpdater( AgeingLawStateUpdater<ScalarVector, Vector>::AgeingLawStateUpdater(
ScalarVector _alpha_initial, Dune::BitSetVector<1> const &_nodes, double _L, ScalarVector _alpha_initial, Dune::BitSetVector<1> const &_nodes, double _L,
double _V0) double _V0)
: alpha(_alpha_initial), nodes(_nodes), L(_L), V0(_V0) {} : alpha(_alpha_initial), nodes(_nodes), L(_L), V0(_V0) {}
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void DieterichStateUpdater<ScalarVector, Vector>::nextTimeStep() { void AgeingLawStateUpdater<ScalarVector, Vector>::nextTimeStep() {
alpha_o = alpha; alpha_o = alpha;
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void DieterichStateUpdater<ScalarVector, Vector>::setup(double _tau) { void AgeingLawStateUpdater<ScalarVector, Vector>::setup(double _tau) {
tau = _tau; tau = _tau;
} }
...@@ -53,7 +53,7 @@ double liftSingularity(double c, double x) { ...@@ -53,7 +53,7 @@ double liftSingularity(double c, double x) {
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void DieterichStateUpdater<ScalarVector, Vector>::solve( void AgeingLawStateUpdater<ScalarVector, Vector>::solve(
Vector const &velocity_field) { Vector const &velocity_field) {
for (size_t i = 0; i < nodes.size(); ++i) { for (size_t i = 0; i < nodes.size(); ++i) {
if (not toBool(nodes[i])) if (not toBool(nodes[i]))
...@@ -67,9 +67,8 @@ void DieterichStateUpdater<ScalarVector, Vector>::solve( ...@@ -67,9 +67,8 @@ void DieterichStateUpdater<ScalarVector, Vector>::solve(
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void DieterichStateUpdater<ScalarVector, Vector>::extractAlpha( void AgeingLawStateUpdater<ScalarVector, Vector>::extractAlpha(
ScalarVector &_alpha) { ScalarVector &_alpha) {
_alpha = alpha; _alpha = alpha;
} }
#endif #endif
#ifndef RUINA_STATE_UPDATER_HH #ifndef SRC_STATE_SLIPLAWSTATEUPDATER_HH
#define RUINA_STATE_UPDATER_HH #define SRC_STATE_SLIPLAWSTATEUPDATER_HH
#include "tobool.hh" #include "tobool.hh"
#include "stateupdater.hh" #include "stateupdater.hh"
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
class RuinaStateUpdater : public StateUpdater<ScalarVector, Vector> { class SlipLawStateUpdater : public StateUpdater<ScalarVector, Vector> {
public: public:
RuinaStateUpdater(ScalarVector _alpha_initial, SlipLawStateUpdater(ScalarVector _alpha_initial,
Dune::BitSetVector<1> const &_nodes, double _L, double _V0); Dune::BitSetVector<1> const &_nodes, double _L,
double _V0);
void virtual nextTimeStep(); void virtual nextTimeStep();
void virtual setup(double _tau); void virtual setup(double _tau);
...@@ -25,23 +26,23 @@ class RuinaStateUpdater : public StateUpdater<ScalarVector, Vector> { ...@@ -25,23 +26,23 @@ class RuinaStateUpdater : public StateUpdater<ScalarVector, Vector> {
}; };
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
RuinaStateUpdater<ScalarVector, Vector>::RuinaStateUpdater( SlipLawStateUpdater<ScalarVector, Vector>::SlipLawStateUpdater(
ScalarVector _alpha_initial, Dune::BitSetVector<1> const &_nodes, double _L, ScalarVector _alpha_initial, Dune::BitSetVector<1> const &_nodes, double _L,
double _V0) double _V0)
: alpha(_alpha_initial), nodes(_nodes), L(_L), V0(_V0) {} : alpha(_alpha_initial), nodes(_nodes), L(_L), V0(_V0) {}
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void RuinaStateUpdater<ScalarVector, Vector>::nextTimeStep() { void SlipLawStateUpdater<ScalarVector, Vector>::nextTimeStep() {
alpha_o = alpha; alpha_o = alpha;
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void RuinaStateUpdater<ScalarVector, Vector>::setup(double _tau) { void SlipLawStateUpdater<ScalarVector, Vector>::setup(double _tau) {
tau = _tau; tau = _tau;
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void RuinaStateUpdater<ScalarVector, Vector>::solve( void SlipLawStateUpdater<ScalarVector, Vector>::solve(
Vector const &velocity_field) { Vector const &velocity_field) {
for (size_t i = 0; i < nodes.size(); ++i) { for (size_t i = 0; i < nodes.size(); ++i) {
if (not toBool(nodes[i])) if (not toBool(nodes[i]))
...@@ -55,7 +56,7 @@ void RuinaStateUpdater<ScalarVector, Vector>::solve( ...@@ -55,7 +56,7 @@ void RuinaStateUpdater<ScalarVector, Vector>::solve(
} }
template <class ScalarVector, class Vector> template <class ScalarVector, class Vector>
void RuinaStateUpdater<ScalarVector, Vector>::extractAlpha( void SlipLawStateUpdater<ScalarVector, Vector>::extractAlpha(
ScalarVector &_alpha) { ScalarVector &_alpha) {
_alpha = alpha; _alpha = alpha;
} }
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment