Select Git revision
Assembly-CSharp-Editor.csproj
brodbeck authored
Code owners
Assign users and groups as approvers for specific file changes. Learn more.
Assembly-CSharp-Editor.csproj 28.03 KiB
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{476EFD5D-92A5-3A07-BF8A-EFFF3FE807F9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_3_0;UNITY_2017_3;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;VRTK_DEFINE_SDK_STEAMVR;VRTK_DEFINE_STEAMVR_PLUGIN_1_2_1_OR_NEWER;VRTK_DEFINE_STEAMVR_PLUGIN_1_2_2_OR_NEWER;VRTK_VERSION_3_3_0;VRTK_VERSION_3_3_0_OR_NEWER;VRTK_VERSION_3_1_0_OR_NEWER;VRTK_VERSION_3_2_0_OR_NEWER;VRTK_VERSION_3_2_1_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Fungus\Scripts\Editor\AssetModProcessor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\BlockEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\BlockInspector.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CallEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CameraMenuItems.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CharacterEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CommandEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CommandListAdaptor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\ControlAudioEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\CustomGUI.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\DialogInputEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\EditorExtensions.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\EditorZoomArea.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\EnumFlagDrawer.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\EventHandlerEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\EventWindow.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FlowchartEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FlowchartMenuItems.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FlowchartWindow.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FungusEditorPreferences.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FungusEditorResources.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\FungusEditorResourcesGenerated.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\HierarchyIcons.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\InvokeEventEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\InvokeMethodEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\LabelEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\LocalizationEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\MenuEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\MenuTimerEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\NarrativeMenuItems.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\PortraitEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SaveDataEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SaveMenuEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SaveMenuItems.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SavePointLoadedEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SayEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SerializedPropertyExtensions.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SetColliderEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SetVariableEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\SpriteMenuItems.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\StageEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\VariableConditionEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\VariableEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\VariableListAdaptor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\ViewEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\WriteEditor.cs" />
<Compile Include="Assets\Fungus\Scripts\Editor\WriterAudioEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\DropDownControl.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\ExecuteHandlerEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\LuaBindingsEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\LuaScriptEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\LuaStoreEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\LuaUtilsEditor.cs" />
<Compile Include="Assets\Fungus\Thirdparty\FungusLua\Scripts\Editor\MenuItems.cs" />
<Compile Include="Assets\Fungus\Thirdparty\LineEndings\Editor\LineEndingsEditMenu.cs" />
<Compile Include="Assets\Fungus\Thirdparty\Usfxr\Editor\SfxrGenerator.cs" />
<Compile Include="Assets\Mixamo\Editor\MixamoUnityImporter.cs" />
<Compile Include="Assets\Store Assets\Cinema Suite\About\Editor\CinemaSuiteWelcome.cs" />
<Compile Include="Assets\Store Assets\Cinema Suite\About\Editor\ProductInfo.cs" />
<Compile Include="Assets\Store Assets\Cinema Suite\Cinema Themes\Editor\CinemaThemesWindow.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\CorePreferences.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\CustomEditorBase.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\CustomPropertyDrawerBase.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\EmptyFolderUtility.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\LeapHandControllerEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\LeapImageRetrieverEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\LeapServiceProviderEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\Tests\FrameValidator.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\Tests\FromThenTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\Tests\HandFactoryTest.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Editor\Tests\TransformCopyTest.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Algorithms\Editor\Tests\SlidingMaxTest.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Animation\Tween\Editor\Tests\TweenTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Attributes\Editor\CombinablePropertyDrawer.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\AssetFolderPropertyDrawer.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\SerializableDictionaryEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\SerializableHashSetEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\StreamingAssetPropertyDrawer.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\StreamingFolderPropertyDrawer.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\Tests\DequeTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\Tests\MinHeapTest.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\Tests\MultiTypedListTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\Tests\MultiTypedReferenceTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\DataStructures\Editor\Tests\ProduceConsumeBufferTest.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Query\Editor\ListAndArrayExtensionTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Query\Editor\QueryTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\BitConverterNonAllocTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\CommentEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\EnumEventTableEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\Hotkeys.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\SingleLayerEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\TransformUtilTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\Utils\Editor\UtilsTests.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\VR\Editor\EyeTypeEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Core\Scripts\VR\Editor\LeapTemporalWarpingEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Generation\Editor\GeneratorEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Attachments\Editor\TransitionEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\AutoHeader\Editor\AutoCopywriteHeader.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Hands\Scripts\Editor\LeapHandsAutoRigEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Examples\3. Interaction Callbacks\Scripts\Editor\TransformHandleEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Examples\6. Dynamic UI\Scripts\Editor\WorkstationBehaviourEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\ContactBoneParentEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\InteractionBehaviourEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\InteractionControllerEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\InteractionHandEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\InteractionManagerEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Editor\InteractionVRControllerEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\UI\Anchors\Editor\AnchorableBehaviourEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\UI\Anchors\Editor\AnchorEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\UI\Editor\InteractionButtonEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\UI\Editor\InteractionSliderEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\InteractionEngine\Scripts\Utility\Editor\InteractionControllerSwitcherEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Package\Editor\BuildDefinitionBuildMenuItems.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Package\Editor\BuildDefinitionEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Package\Editor\DefinitionBaseEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Package\Editor\PackageDefinitionBuildMenuItems.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\Package\Editor\PackageDefinitionEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\UIInput\Editor\CompressibleUIEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Modules\UIInput\Editor\LeapInputModuleEditor.cs" />
<Compile Include="Assets\Store Assets\LeapMotion\Testing\Scripts\Editor\ResaveUtility.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Attributes\PostProcessingModelEditorAttribute.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\AmbientOcclusionModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\AntialiasingModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\BloomModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\BuiltinDebugViewsEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\ChromaticAberrationEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\ColorGradingModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\DefaultPostFxModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\DepthOfFieldModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\DitheringModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\EyeAdaptationModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\FogModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\GrainModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\MotionBlurModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\ScreenSpaceReflectionModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\UserLutModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Models\VignetteModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Monitors\HistogramMonitor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Monitors\ParadeMonitor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Monitors\VectorscopeMonitor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Monitors\WaveformMonitor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PostProcessingBehaviourEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PostProcessingFactory.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PostProcessingInspector.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PostProcessingModelEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PostProcessingMonitor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PropertyDrawers\GetSetDrawer.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\PropertyDrawers\TrackballGroupDrawer.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Utils\CurveEditor.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Utils\EditorGUIHelper.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Utils\EditorResources.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Utils\FxStyles.cs" />
<Compile Include="Assets\Store Assets\PostProcessing\Editor\Utils\ReflectionUtils.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_Editor.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_Preferences.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_RenderModelEditor.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_Settings.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_SkyboxEditor.cs" />
<Compile Include="Assets\Store Assets\SteamVR\Editor\SteamVR_Update.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\Attributes\MinMaxRangeDrawer.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\Attributes\ObsoleteInspectorDrawer.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\Attributes\SerializedPropertyExtensions.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\DataTypes\Limits2DDrawer.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\DataTypes\Vector3StateDrawer.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_AdaptiveQualityEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_EditorUtilities.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_InteractHapticsEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_NavMeshDataEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_ObjectSetup.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_PolicyListEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_RadialMenuEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_SDKManagerEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_SDKSetupEditor.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_SupportInfoWindow.cs" />
<Compile Include="Assets\Store Assets\VRTK\Source\Editor\VRTK_UpdatePrompt.cs" />
<None Include="Assets\Store Assets\Cinema Suite\About\Editor\Resources\BaseProductInfo.xml" />
<None Include="Assets\Store Assets\Cinema Suite\Cinema Themes\Editor\Resources\CinemaThemesInstalledProductInfo.xml" />
<None Include="Assets\Fungus\Thirdparty\Reorderable List Field\Editor\Editor.ReorderableList.xml" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIAutomation">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIAutomation">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GoogleAudioSpatializer">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.HoloLens">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Editor.ReorderableList">
<HintPath>D:/Develop/Softwareprojekt/ALiCE/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll</HintPath>
</Reference>
<Reference Include="AssetStoreTools">
<HintPath>D:/Develop/Softwareprojekt/ALiCE/Assets/Store Assets/AssetStoreTools/Editor/AssetStoreTools.dll</HintPath>
</Reference>
<Reference Include="AssetStoreToolsExtra">
<HintPath>D:/Develop/Softwareprojekt/ALiCE/Assets/Store Assets/AssetStoreTools/Editor/AssetStoreToolsExtra.dll</HintPath>
</Reference>
<Reference Include="LeapCSharp.NET3.5">
<HintPath>D:/Develop/Softwareprojekt/ALiCE/Assets/Store Assets/LeapMotion/Core/Plugins/LeapCSharp.NET3.5.dll</HintPath>
</Reference>
<Reference Include="InteractionEngineUtility">
<HintPath>D:/Develop/Softwareprojekt/ALiCE/Assets/Store Assets/LeapMotion/Modules/InteractionEngine/Plugins/InteractionEngineUtility.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Advertisements">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3/UnityEngine.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Analytics">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/Editor/UnityEditor.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StandardEvents">
<HintPath>C:/Users/Elo/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.10/UnityEngine.StandardEvents.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{F9ECA56D-22CC-9618-68D3-39F0A53C2A17}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>