Skip to content
Snippets Groups Projects
Commit 70254c0b authored by Maria Hartmann's avatar Maria Hartmann
Browse files

Merge branch 'master' of git.imp.fu-berlin.de:hlm/smooth-heap-pub

parents 87c70053 37f5ed88
No related branches found
No related tags found
No related merge requests found
/*
Smooth heap implementation
The "Smooth heap" is a simple and efficient self-adjusting priority queue,
with similarities to the Pairing heap. It supports the operations:
* insert
* find_min
* delete_min
* decrease_key
* merge
* delete
Smooth heaps are described in the papers:
* L. Kozma, T. Saranurak: "Smooth heaps and a dual view of self-adjusting
data structures" SIAM J. Comput. 49(5) (2020)
* M. Hartmann, L. Kozma, C. Sinnamon, R. Tarjan: "Analysis of smooth heaps"
(2021)
This implementation uses a straightforward pointer-structure, loosely
inspired by D. Sleator's implementation of the Splay tree. It is based on
a single multi-ary tree where each node stores a key, according to the
(min-)heap order, so that the key of a non-root node is at least the key
of its parent. Each node has the pointers: left (sibling), right (sibling),
and rightmost (child). Siblings are linked into a doubly-linked, almost*
circular list.
(* The only catch is that the left pointer of each leftmost child points back
to the parent. This allows us to get away without using parent pointers.)
Additional data can be stored in the nodes as necessary.
Compile: gcc smooth_heap.c -lm
This code was written by L. Kozma <laszlo.kozma@fu-berlin.de>
and is released into the public domain.
Version: Feb. 2021.
*/
#include <stdio.h>
#include <stdlib.h>
#define INT_MIN -2147483648
/* The structure holding single nodes as well as the entire heap. */
typedef struct heap_node Heap;
struct heap_node {
Heap * left, * right, * rightmost;
int key;
};
/* Create a new node with a given key.
Return a pointer to the new node.
Needed if we may insert this node later using insertn. */
Heap * new_node(int i) {
Heap * n;
n = (Heap *) malloc (sizeof (Heap));
if (!n) {
printf("Ran out of space\n");
exit(1);
}
n->key = i;
n->left = n->right = n;
n->rightmost = NULL;
return n;
}
/* Insert heap node n into the heap h.
Return a pointer to the modified heap.
This variant to be used if pointer to inserted node
needed later e.g. for decrease-key or delete. */
Heap * insertn(Heap * n, Heap * h) {
Heap * rm;
if (!h || n->key < h->key) {
n->rightmost = h;
return n;
}
rm = h->rightmost;
if (!rm) { /* h has no child */
n->left = h;
h->rightmost = n;
return h;
} else { /* h has a child */
n->right = rm->right;
n->left = rm;
rm->right = n;
h->rightmost = n;
return h;
}
}
/* Insert key i into the heap h.
Return a pointer to the modified heap. */
Heap * insert(int i, Heap * h) {
Heap * n, * h2;
n = new_node(i);
h2 = insertn(n,h);
return h2;
}
/* Findmin needs no function. For heap h, the minimum key is h->key.
The node with minimum key is simply h. */
/* Merge heaps h1 and h2.
Return a pointer to the resulting heap.
This is also the linking primitive used by other operations. */
Heap * merge(Heap * h1, Heap * h2) {
Heap * rm, * parent, * child;
if (!h1)
return h2;
if (!h2 || h1 == h2)
return h1;
if (h1->key < h2->key) {
parent = h1;
child = h2;
} else {
parent = h2;
child = h1;
}
rm = parent->rightmost;
if (!rm) {
child->left = parent;
child->right = child;
parent->rightmost = child;
return parent;
}
child->right = rm->right;
if (h1->key < h2->key) {
h2->left = rm;
h1->rightmost = h2;
} else {
h1->left = h2;
rm->right->left = h1;
}
rm->right = child;
return parent;
}
/* Print keys of the heap in preorder. Useful for debugging. */
void print(Heap *h) {
Heap * x, * lm, *rm;
if (h) {
printf("%d | ", h->key);
rm = h->rightmost;
if (rm) {
x = lm = rm->right;
do {
print(x);
x = x->right;
printf("- ");
} while (x != lm);
printf("^ ");
}
}
}
/* Decrease key of node n in heap h to k.
Return a pointer to the resulting heap.
It is the user's responsibility to ensure that n exists within h,
otherwise all bets are off. */
Heap * decrease_key(Heap * n, Heap * h, int k) {
Heap * h2, * nl, * nr;
if (!h || !n) {
printf("Error: heap or node empty!\n");
exit(1);
}
if (n->key < k) {
printf("Error: decrease_key trying to increase!\n");
exit(1);
}
n->key = k;
if (n == h) /* n is the root */
return h;
nl = n->left;
nr = n->right;
if (nr == n) { /* n is a unique child */
nl->rightmost = NULL;
} else if (nr->left->rightmost == n) { /* n is a rightmost child */
nl->right = nr;
nr->left->rightmost = nl;
} else if (nl->rightmost && nl->rightmost->right == n) {
nl->rightmost->right = nr; /* n is a leftmost child */
nr->left = nl;
} else { /* none of the above */
nl->right = nr;
nr->left = nl;
}
n->left = n->right = n;
h2 = merge(h, n);
return h2;
}
/* Delete the minimum-key node (i.e. the root) of heap h.
This is where the restructuring specific to smooth heaps happens.
Return a pointer to the resulting heap after restructuring. */
Heap * delete_min(Heap * h) {
Heap * x, * tl, *tr, *lm, *rm;
if (!h) {
printf("Error: heap empty!\n");
exit(1);
}
rm = h->rightmost;
if (!rm)
return NULL;
x = rm->right; /* close off margins */
x->left = NULL;
rm->right = NULL;
while (x->right) { /* left-to-right phase */
if (x->key < x->right->key)
x = x->right;
else { /* x is a local max */
while (x->left) {
if (x->left->key > x->right->key) { /* link left */
tr = x->right;
x = merge(x->left, x);
x->right = tr;
tr->left = x;
} else { /* link right */
tl = x->left;
x = merge(x, x->right);
x->left = tl;
tl->right = x;
x = x->left;
break;
}
}
if (x->key < x->right->key) {
tr = x->right->right;
x = merge(x, x->right);
x->right = tr;
if (tr)
tr->left = x;
} else {
tl = x->left;
x = merge(x, x->right);
x->left = tl;
if(tl)
tl->right = x;
}
}
}
while (x->left) { /* right-to-left phase */
tr = x->right;
x = merge(x->left, x);
x->right = tr;
if (tr)
tr->left = x;
}
x->left = x->right = x;
free(h);
return x;
}
/* Delete node n in heap h.
Return a pointer to the resulting heap.
It is the user's responsibility to ensure that n exists within h,
otherwise all bets are off. */
Heap * delete(Heap * n, Heap * h) {
Heap * h2;
h2 = decrease_key(n, h, INT_MIN);
h2 = delete_min(h2);
return h2;
}
/* A sample use of these functions. Start with the empty heap,
insert some stuff into it, and play around with the operations. */
void main() {
Heap * heap, * heap2, * heap3, * heap4, * temp, * temp2;
int z, i;
heap = NULL; /* the empty heap */
heap = insert(10, heap);
heap = insert(20, heap);
heap = insert(5, heap);
temp = new_node(25);
heap = insertn(temp, heap);
heap = insert(30, heap);
heap = insert(9, heap);
heap = insert(50, heap);
heap = insert(6, heap);
heap = insert(100, heap);
heap = insert(120, heap);
heap = insert(90, heap);
heap2 = NULL;
heap2 = insert(4, heap2);
heap2 = insert(8, heap2);
temp2 = new_node(11);
heap2 = insertn(temp2, heap2);
heap2 = insert(3, heap2);
heap3 = NULL;
heap3 = merge(heap2, heap);
print(heap3);
printf("#\n");
getchar();
heap3 = delete_min(heap3);
print(heap3);
printf("#\n");
getchar();
heap3 = delete_min(heap3);
print(heap3);
printf("#\n");
getchar();
heap3 = decrease_key(temp2, heap3, 1);
print(heap3);
printf("#\n");
getchar();
heap3 = delete_min(heap3);
print(heap3);
printf("#\n");
getchar();
heap3 = delete_min(heap3);
print(heap3);
printf("#\n");
getchar();
heap3 = delete(temp, heap3);
print(heap3);
printf("#\n");
getchar();
heap4 = NULL; /* the empty heap */
for (i=1;i<100;i++) {
z = (i*973133) % 1000;
heap4 = insert(z, heap4);
printf("%d\n", z);
}
printf("\n\n");
for (i=1;i<100;i++) {
printf("%d.%d\n", i, heap4->key);
heap4 = delete_min(heap4);
}
}
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment