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phwitte
DataScienceSWP
Commits
81935745
Commit
81935745
authored
7 years ago
by
markr
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81935745
from
graphics
import
*
# get here: http://mcsp.wartburg.edu/zelle/python/graphics.py
import
random
import
math
# -------------------------------------------------------------
# classes
# Agent class represents normal Agents/Fishes
# used in: simplest simulation
# viczek
# couzin
# leadership
# point: location of Agent
# line/colour: for displaying purposes
# tempvelocity: x/y velocity for next step, temporary
# prefdir: prefered direction of the Agent
# weight: weight to quantify prefdir and actuall direction
# maxV: max velocity
class
Agent
:
def
__init__
(
self
,
point
,
window
,
maxV
):
self
.
point
=
point
self
.
colour
=
"
black
"
self
.
window
=
window
self
.
x_velocity
=
0
self
.
y_velocity
=
0
self
.
line
=
Line
(
point
,
Point
(
point
.
getX
()
+
self
.
x_velocity
,
point
.
getY
()
+
self
.
y_velocity
))
self
.
tempvelocity
=
[
0
,
0
]
self
.
prefdir
=
[
0
,
0
]
self
.
weight
=
0
self
.
speed
=
3
self
.
maxV
=
maxV
# setter
def
set_temp_velocity
(
self
,
temp_velocity
):
self
.
tempvelocity
=
temp_velocity
def
set_colour
(
self
,
colour
):
self
.
colour
=
colour
def
set_xvelocity
(
self
,
xvelocity
):
self
.
x_velocity
=
xvelocity
def
set_yvelocity
(
self
,
yvelocity
):
self
.
y_velocity
=
yvelocity
def
set_prefdir
(
self
,
prefdir
):
self
.
prefdir
=
prefdir
def
set_weight
(
self
,
weight
):
self
.
weight
=
weight
def
set_point
(
self
,
point
):
self
.
point
=
point
# function to draw agent to window
def
draw_Line
(
self
):
self
.
line
.
undraw
()
self
.
line
=
Line
(
self
.
point
,
Point
(
self
.
point
.
getX
()
+
self
.
x_velocity
,
self
.
point
.
getY
()
+
self
.
y_velocity
))
self
.
line
.
setArrow
(
"
last
"
)
self
.
line
.
setFill
(
self
.
colour
)
self
.
line
.
draw
(
self
.
window
)
# -------------------------------------------------------------
# AcklandAgent class represents normal Agents/Fishes
# used in: Ackland simulation
class
AcklandAgent
:
def
__init__
(
self
,
point
,
window
):
# point: location of Agent
# tempV: x/y velocity for next step, temporary
# line/colour: for displaying purposes
self
.
color
=
color_rgb
(
0
,
0
,
0
)
self
.
point
=
point
self
.
window
=
window
self
.
x_velocity
=
1
self
.
y_velocity
=
1
self
.
tempvelocity
=
[
0
,
0
]
self
.
line
=
Line
(
self
.
point
,
Point
(
self
.
point
.
getX
()
+
self
.
x_velocity
,
self
.
point
.
getY
()
+
self
.
y_velocity
))
self
.
zor_r
=
5
#evolvable
# speed: fixed speed of that agent
# zo(r/o/a)_r: radius of that zone for this agent
self
.
speed
=
4
self
.
zoo_r
=
20
self
.
zoa_r
=
200
# self.attCircle = Circle(self.point, self.zoa_r)
# blind angle: angle behint the agent where he can´t see
# turn angle: max angle with wich the agent can turn in one step
# both in degrees, and are actually double that size
# (from 0/180 degrees in both directions)
self
.
blind_angle
=
30
self
.
turn_angle
=
50
# food pref: how strongly the agent wants to go to the nearest food
# anti pred: how strongly the agent avoids predators
self
.
food_pref
=
5
self
.
anti_pred
=
0
# foodLevel: how many food paticle this agent has eaten
self
.
foodLevel
=
0
# random noise on top of movement
self
.
noise
=
2
# setter
def
set_xvelocity
(
self
,
xvelocity
):
self
.
x_velocity
=
xvelocity
def
set_yvelocity
(
self
,
yvelocity
):
self
.
y_velocity
=
yvelocity
def
set_point
(
self
,
point
):
self
.
point
=
point
def
drawLine
(
self
):
self
.
line
.
undraw
()
self
.
line
=
Line
(
self
.
point
,
Point
(
self
.
point
.
getX
()
+
self
.
x_velocity
,
self
.
point
.
getY
()
+
self
.
y_velocity
))
self
.
line
.
setArrow
(
"
last
"
)
self
.
line
.
setFill
(
self
.
color
)
self
.
line
.
draw
(
self
.
window
)
def
create_random_agent
(
self
,
zor_r
,
As
,
Am
):
self
.
y_velocitx
=
random
.
uniform
(
-
1
,
1
)
self
.
y_velocity
=
random
.
uniform
(
-
1
,
1
)
self
.
zor_r
=
zor_r
self
.
zoa_r
=
random
.
uniform
(
math
.
sqrt
(
As
/
(
2
*
math
.
pi
)),
1.5
*
math
.
sqrt
(
As
/
(
2
*
math
.
pi
))
)
self
.
zoo_r
=
random
.
uniform
(
zor_r
,
self
.
zoa_r
)
self
.
speed
=
random
.
uniform
(
1
,
5
)
self
.
blind_angle
=
(
360
-
math
.
degrees
(
As
/
(
self
.
zoa_r
**
2
))
)
/
2
self
.
turn_angle
=
math
.
degrees
(
Am
/
(
2
*
(
self
.
speed
**
2
)))
self
.
food_pref
=
random
.
uniform
(
0
,
5
)
self
.
anti_pred
=
random
.
uniform
(
0
,
5
)
self
.
noise
=
random
.
uniform
(
0
,
1
)
r
=
random
.
randrange
(
256
)
g
=
random
.
randrange
(
256
)
b
=
random
.
randrange
(
256
)
return
self
"""
# draw circle(zoa) around agent
self.attCircle.undraw()
self.attCircle = Circle(self.point, self.zoa_r)
self.attCircle.setOutline(
"
black
"
)
self.attCircle.draw(self.window)
"""
# ------------------------------------------------------------------
# Predator class
# used in: Ackland simulation
class
Predator
:
def
__init__
(
self
,
point
,
window
):
# point: location of Agent
# tempV: x/y velocity for next step, temporary
# line/colour: for displaying purposes
self
.
color
=
"
red
"
self
.
point
=
point
self
.
window
=
window
self
.
x_velocity
=
1
self
.
y_velocity
=
1
self
.
tempvelocity
=
[
0
,
0
]
self
.
line
=
Line
(
self
.
point
,
Point
(
self
.
point
.
getX
()
+
self
.
x_velocity
,
self
.
point
.
getY
()
+
self
.
y_velocity
))
self
.
zor_r
=
10
#fix
#evolvable
self
.
zoa_r
=
200
self
.
speed
=
5.5
# self.attCircle = Circle(self.point, self.zoa_r)
# blind angle: angle behint the agent where he can´t see
# turn angle: max angle with wich the agent can turn in one step
# both in degrees, and are actually double that size
# (from 0/180 degrees in both directions)
self
.
blind_angle
=
135
self
.
turn_angle
=
50
self
.
noise
=
2
# if predator has eaten an agent
self
.
hasEaten
=
False
# how old predator is(needed for killing him if he does not eat)
self
.
lifeTime
=
0
# setter
def
set_xvelocity
(
self
,
xvelocity
):
self
.
x_velocity
=
xvelocity
def
set_yvelocity
(
self
,
yvelocity
):
self
.
y_velocity
=
yvelocity
def
set_point
(
self
,
point
):
self
.
point
=
point
def
drawLine
(
self
):
self
.
line
.
undraw
()
self
.
line
=
Line
(
self
.
point
,
Point
(
self
.
point
.
getX
()
+
self
.
x_velocity
,
self
.
point
.
getY
()
+
self
.
y_velocity
))
self
.
line
.
setArrow
(
"
last
"
)
self
.
line
.
setFill
(
self
.
color
)
self
.
line
.
draw
(
self
.
window
)
def
create_random_predator
(
self
,
zor_r
,
As
):
self
.
x_velocity
=
random
.
uniform
(
-
1
,
1
)
self
.
y_velocity
=
random
.
uniform
(
-
1
,
1
)
self
.
zor_r
=
zor_r
view_angle
=
360
-
(
self
.
blind_angle
*
2
)
self
.
zoa_r
=
20
*
math
.
sqrt
(
As
/
view_angle
)
self
.
turn_angle
=
140
return
(
self
)
# ------------------------------------------------------------------
# Food class
# used in: Ackland simulation
class
Food
:
def
__init__
(
self
,
Point
):
self
.
point
=
Point
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