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#ifndef ASSEMBLERS_HH
#define ASSEMBLERS_HH
#include <dune/common/bitsetvector.hh>
#include <dune/common/function.hh>
#include <dune/istl/bcrsmatrix.hh>
#include <dune/istl/bvector.hh>
#include <dune/fufem/assemblers/assembler.hh>
#include <dune/fufem/functionspacebases/p1nodalbasis.hh>
#include <dune/tectonic/globalnonlinearity.hh>
template <class GridView, int dimension> class MyAssembler {
public:
using ScalarMatrix = Dune::BCRSMatrix<Dune::FieldMatrix<double, 1, 1>>;
using Matrix =
Dune::BCRSMatrix<Dune::FieldMatrix<double, dimension, dimension>>;
using ScalarVector = Dune::BlockVector<Dune::FieldVector<double, 1>>;
using Vector = Dune::BlockVector<Dune::FieldVector<double, dimension>>;
using VertexBasis = P1NodalBasis<GridView, double>;
VertexBasis vertexBasis;
private:
using Grid = typename GridView::Grid;
using LocalVector = typename Vector::block_type;
using LocalVertexBasis = typename VertexBasis::LocalFiniteElement;
GridView const &gridView;
Assembler<VertexBasis, VertexBasis> vertexAssembler;
public:
MyAssembler(GridView const &gridView);
void assembleFrictionalBoundaryMass(
BoundaryPatch<GridView> const &frictionalBoundary,
ScalarMatrix &frictionalBoundaryMass);
void assembleMass(double density, Matrix &M);
void assembleElasticity(double E, double nu, Matrix &A);
void assembleViscosity(double shearViscosity, double bulkViscosity,
Matrix &C);
void assembleBodyForce(double gravity, double density, LocalVector zenith,
Vector &f);
void assembleNeumann(BoundaryPatch<GridView> const &neumannBoundary,
Vector &f,
Dune::VirtualFunction<double, double> const &neumann,
double relativeTime);
std::shared_ptr<GlobalNonlinearity<Matrix, Vector>>
assembleFrictionNonlinearity(
BoundaryPatch<GridView> const &frictionalBoundary,
FrictionData const &fd);
};