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Commit e1b8ba93 authored by Elias Pipping's avatar Elias Pipping Committed by Elias Pipping
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Use override

parent c778d002
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......@@ -27,15 +27,15 @@ class ImplicitEuler
Dune::BitSetVector<dim> const &_dirichletNodes,
FunctionType const &_dirichletFunction);
void virtual nextTimeStep();
void virtual nextTimeStep() override;
void virtual setup(VectorType const &, double, double, VectorType &,
VectorType &, MatrixType &);
void virtual postProcess(VectorType const &);
void virtual extractDisplacement(VectorType &) const;
void virtual extractVelocity(VectorType &) const;
VectorType &, MatrixType &) override;
void virtual postProcess(VectorType const &) override;
void virtual extractDisplacement(VectorType &) const override;
void virtual extractVelocity(VectorType &) const override;
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *
clone();
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *clone()
override;
private:
MatrixType const &A;
......@@ -62,15 +62,15 @@ class Newmark
Dune::BitSetVector<dim> const &_dirichletNodes,
FunctionType const &_dirichletFunction);
void virtual nextTimeStep();
void virtual nextTimeStep() override;
void virtual setup(VectorType const &, double, double, VectorType &,
VectorType &, MatrixType &);
void virtual postProcess(VectorType const &);
void virtual extractDisplacement(VectorType &) const;
void virtual extractVelocity(VectorType &) const;
VectorType &, MatrixType &) override;
void virtual postProcess(VectorType const &) override;
void virtual extractDisplacement(VectorType &) const override;
void virtual extractVelocity(VectorType &) const override;
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *
clone();
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *clone()
override;
private:
MatrixType const &A;
......@@ -99,15 +99,15 @@ class EulerPair
Dune::BitSetVector<dim> const &_dirichletNodes,
FunctionType const &_dirichletFunction);
void virtual nextTimeStep();
void virtual nextTimeStep() override;
void virtual setup(VectorType const &, double, double, VectorType &,
VectorType &, MatrixType &);
void virtual postProcess(VectorType const &);
void virtual extractDisplacement(VectorType &) const;
void virtual extractVelocity(VectorType &) const;
VectorType &, MatrixType &) override;
void virtual postProcess(VectorType const &) override;
void virtual extractDisplacement(VectorType &) const override;
void virtual extractVelocity(VectorType &) const override;
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *
clone();
virtual TimeSteppingScheme<VectorType, MatrixType, FunctionType, dim> *clone()
override;
private:
MatrixType const &A;
......
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