- Oct 06, 2014
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
During the first fixed point iteration, velocityIterate and the old velocity are identical except for the new BC: velocityIterate has already had them imposed. To simplify the control flow, kill v completely. Note that since we always make two fixed point iterations and this issue only occurs during the first step, this change only affects computational results as (a reduction of) noise
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
This was only a temporary workaround for problems that no longer exist.
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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- Jul 14, 2014
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Elias Pipping authored
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Elias Pipping authored
The previous solution assumed that some sections consisted of a single face on the coarse grid
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
This allows us to return a GlobalFriction and thus hide some information
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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