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Created with Raphaël 2.2.05Jul43Silence warningsmainmainAdd READMEfoe hit highlighthacky quick titlescreenplayer orientationsoundsMerge branch 'main' of https://git.imp.fu-berlin.de/safarik/rustproject into mainsoundsAdd hooks for sound effects & fix compiler warningsTweak balancingAdd mute buttonAdd XP mechaniccleaned up foe spriteadjusted of wall tile type selection behaviorMerge branch 'main' of https://git.imp.fu-berlin.de/safarik/rustproject into maintilemap updateRefactor drawing logic to be more compactAdd new assets in codeAdd combat stats and scaling to enemies, Add treasuregfxadded musicfiexed level entrance not spawning and a few errorsMerge branch 'levelgen' into mainensured entities spawn on empty tilelevelgenlevelgensimple smarttilenew gfxsimpler path building for nowUse combat log enum for waitingFix player being able to take actions after deathFix level generation so entities can't overlapmodularizationmodularizationFix infinite enemy turn with a dirty hackAdd exit (progress) mechanicAdd game over screen and possibility to start a new runFix bug where enemy could attack on the other side of the mapAdd combatAdd text UI to modularized structurerooms and most pathcarving done, not workingAdd movement for player & enemies as well as skipping turnsFix issue where too few enemies were placed on the boardAdd modularized structure and run + level initialization
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