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safarik
rustproject
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8e4d175b2c6204707e2135469b6be3101b72a65d
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4
levelgen
main
default
protected
modularization
uistuff
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Created with Raphaël 2.2.0
5
Jul
4
3
Silence warnings
main
main
Add README
foe hit highlight
hacky quick titlescreen
player orientation
sounds
Merge branch 'main' of https://git.imp.fu-berlin.de/safarik/rustproject into main
sounds
Add hooks for sound effects & fix compiler warnings
Tweak balancing
Add mute button
Add XP mechanic
cleaned up foe sprite
adjusted of wall tile type selection behavior
Merge branch 'main' of https://git.imp.fu-berlin.de/safarik/rustproject into main
tilemap update
Refactor drawing logic to be more compact
Add new assets in code
Add combat stats and scaling to enemies, Add treasure
gfx
added music
fiexed level entrance not spawning and a few errors
Merge branch 'levelgen' into main
ensured entities spawn on empty tile
levelgen
levelgen
simple smarttile
new gfx
simpler path building for now
Use combat log enum for waiting
Fix player being able to take actions after death
Fix level generation so entities can't overlap
modularization
modularization
Fix infinite enemy turn with a dirty hack
Add exit (progress) mechanic
Add game over screen and possibility to start a new run
Fix bug where enemy could attack on the other side of the map
Add combat
Add text UI to modularized structure
rooms and most pathcarving done, not working
Add movement for player & enemies as well as skipping turns
Fix issue where too few enemies were placed on the board
Add modularized structure and run + level initialization
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