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Created with Raphaël 2.2.025Feb24231918171211103228Jan21209Dec427Nov25231918171615141312111096543230Oct2928272623222120191816151413121098713Jun* update documentation / post-link script* set steps_per_epoch* make VideoOpener options better: don't use load_results value from outside this dialoghard-set generatorscript_env + GENERATORinherit github workflowmore debugbld.batability to write batch scriptupdate meta parameters for buildinggithub detection was wrongDelete XcodeLegacy.shadding windows workflow, renaming condabuild->condabuildlinuxworkflow for macos gets an extra actiondeployment targets10.9export everythingSDKROOT also set, dont set deployment target11.1update workflowgithub action tests* fixing additional windows-cmake thingsproper checking for CMAKE_OSX_DEPLOYMENT_TARGETfixing cmake issuesMerge branch 'new_conda_buildsys' of https://github.com/mooch443/trex into new_conda_buildsysadd deployment target on osx x86* do not require opengl in macos buildsadding post-link script for armadd cudatoolkit on windowsMerge branch 'new_conda_buildsys' of https://github.com/mooch443/trex into new_conda_buildsyswrong syntax in cmakelistsMerge branch 'new_conda_buildsys' of https://github.com/mooch443/trex into new_conda_buildsyschoose different opencv version on intel appleUpdate environment.ymlbuilds on linux* meta updated for windows to install cudatoolkit alsoadding processor variableupdate cmake lists (glfw target might not exist)updated build scriptmade a network architecture work on M1
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