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init.c 2.98 KiB
#include "header.h"
#include <SDL_image.h>
#include <SDL_ttf.h>
SDL_Texture *img_grassDark;
SDL_Texture *img_grassBright;
SDL_Texture *img_streetSingle;
SDL_Texture *img_streetMultiple;
SDL_Texture *img_traintrack;
SDL_Texture *img_waterBrightSingle;
SDL_Texture *img_waterBrightMultiple;
SDL_Texture *img_waterDarkSingle;
SDL_Texture *img_waterDarkMultiple;
SDL_Texture *img_finishlineBright;
SDL_Texture *img_finishlineDark;
TTF_Font* font;
int playerscore = 0;
int playerhighscore = 0;
int init(SDL_Renderer* renderer) {
//Initiiere Text
TTF_Init();
//this opens a font style and sets a size
TTF_Font* font = TTF_OpenFont("Go-Mono.ttf", 50);
if (font == NULL) printf("Font Loading failed: %s\n", TTF_GetError());
// Lade alle Bilder die benötigt werden
img_grassDark = IMG_LoadTexture(renderer,"images/dark_grass.jpg");
img_grassBright = IMG_LoadTexture(renderer,"images/bright_grass.jpg");
img_streetSingle = IMG_LoadTexture(renderer,"images/single_street.jpg");
img_streetMultiple = IMG_LoadTexture(renderer,"images/multiple_streets.jpg");
img_traintrack = IMG_LoadTexture(renderer,"images/train_track.jpg");
img_waterBrightSingle = IMG_LoadTexture(renderer,"images/waterBrightSingle.jpg");
img_waterBrightMultiple = IMG_LoadTexture(renderer,"images/waterBrightMultiple.jpg");
img_waterDarkSingle = IMG_LoadTexture(renderer,"images/waterDarkSingle.jpg");
img_waterDarkMultiple = IMG_LoadTexture(renderer,"images/waterDarkMultiple.jpg");
img_finishlineBright = IMG_LoadTexture(renderer,"images/finishlineBright.jpg");
img_finishlineDark = IMG_LoadTexture(renderer,"images/finishlineDark.jpg");
//Initiierung der Bilder
int flags = IMG_INIT_PNG | IMG_INIT_JPG;
if ((IMG_Init(flags) != flags)) {
SDL_Log("SDL_Image konnte nicht initialisiert werden! SDL_image Error: %s\n",IMG_GetError());
return(-1);
}
if (img_grassDark == NULL || img_grassBright == NULL || img_streetSingle == NULL || img_streetMultiple == NULL ||
img_traintrack == NULL || img_waterBrightSingle== NULL|| img_waterBrightMultiple == NULL || img_waterDarkSingle == NULL ||
img_waterDarkMultiple == NULL || img_finishlineBright == NULL || img_finishlineDark == NULL) {
SDL_Log("Bild konnte nicht geladen werden! SDL_image Error: %s\n",IMG_GetError());
return(-1);
}
return 0;
}
int exitGame(SDL_Renderer* renderer, SDL_Window* window) {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_DestroyTexture(img_grassDark);
SDL_DestroyTexture(img_grassBright);
SDL_DestroyTexture(img_streetSingle);
SDL_DestroyTexture(img_streetMultiple);
SDL_DestroyTexture(img_traintrack);
SDL_DestroyTexture(img_waterBrightSingle);
SDL_DestroyTexture(img_waterBrightMultiple);
SDL_DestroyTexture(img_waterDarkSingle);
SDL_DestroyTexture(img_waterDarkMultiple);
SDL_DestroyTexture(img_finishlineBright);
SDL_DestroyTexture(img_finishlineDark);
SDL_Quit();
return 0;
}