Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
J
jumpNrun
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Iterations
Wiki
Requirements
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Locked files
Build
Pipelines
Jobs
Pipeline schedules
Test cases
Artifacts
Deploy
Releases
Package registry
Container registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Code review analytics
Issue analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wise2023_jumpnrun
jumpNrun
Commits
238488fb
Commit
238488fb
authored
1 year ago
by
Janos
Browse files
Options
Downloads
Patches
Plain Diff
Korrekte Fehlerbehandlung und das Spiel wird immer richtig verlassen
parent
7c698a5d
No related branches found
No related tags found
No related merge requests found
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
main.c
+8
-2
8 additions, 2 deletions
main.c
menu2.c
+5
-6
5 additions, 6 deletions
menu2.c
menu2.h
+1
-1
1 addition, 1 deletion
menu2.h
title_screen.c
+1
-1
1 addition, 1 deletion
title_screen.c
with
15 additions
and
10 deletions
main.c
+
8
−
2
View file @
238488fb
...
@@ -48,10 +48,13 @@ int main(void) {
...
@@ -48,10 +48,13 @@ int main(void) {
}
}
//Lädt den Titelbildschirm
//Lädt den Titelbildschirm
title_screen
(
renderer
);
if
(
title_screen
(
renderer
)){
exitGame
(
renderer
,
window
);
return
(
0
);
}
int
theme
;
int
theme
;
bool
change_Map
=
true
;
int
change_Map
=
1
;
while
(
true
)
{
while
(
true
)
{
if
(
change_Map
){
if
(
change_Map
){
...
@@ -63,6 +66,9 @@ int main(void) {
...
@@ -63,6 +66,9 @@ int main(void) {
if
(
gameLoop
(
theme
,
renderer
))
if
(
gameLoop
(
theme
,
renderer
))
break
;
break
;
change_Map
=
end_screen
(
renderer
);
change_Map
=
end_screen
(
renderer
);
if
(
change_Map
==
2
||
change_Map
==
-
1
){
break
;
}
}
}
...
...
This diff is collapsed.
Click to expand it.
menu2.c
+
5
−
6
View file @
238488fb
...
@@ -206,7 +206,7 @@ enum vehicle startscreen(SDL_Renderer* renderer){
...
@@ -206,7 +206,7 @@ enum vehicle startscreen(SDL_Renderer* renderer){
Vorb.: Das Spiel ist angehalten und es wird "Nochmal (y)/(n)" angezeigt
Vorb.: Das Spiel ist angehalten und es wird "Nochmal (y)/(n)" angezeigt
Nachb.: Das Spiel wird erneut gestartet, wenn y gedrückt wird. Wenn n gedrückt wird, wird die Levelauswahl geöffnet
Nachb.: Das Spiel wird erneut gestartet, wenn y gedrückt wird. Wenn n gedrückt wird, wird die Levelauswahl geöffnet
*/
*/
bool
end_screen
(
SDL_Renderer
*
renderer
)
{
int
end_screen
(
SDL_Renderer
*
renderer
)
{
//Schriftart, -farbe und -groesse festesetzen
//Schriftart, -farbe und -groesse festesetzen
...
@@ -258,24 +258,23 @@ bool end_screen(SDL_Renderer* renderer) {
...
@@ -258,24 +258,23 @@ bool end_screen(SDL_Renderer* renderer) {
switch
(
e
.
type
)
{
switch
(
e
.
type
)
{
//fclose(my_file);
//fclose(my_file);
case
SDL_QUIT
:
case
SDL_QUIT
:
exit
(
0
);
return
(
2
);
// Spiel wird geschlossen
case
SDL_KEYDOWN
:
case
SDL_KEYDOWN
:
input
=
e
.
key
.
keysym
.
scancode
;
input
=
e
.
key
.
keysym
.
scancode
;
if
(
input
==
y
)
{
if
(
input
==
y
)
{
SDL_FreeSurface
(
surfaceMessage
);
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
SDL_DestroyTexture
(
Message
);
quit
=
true
;
return
(
0
);
return
(
false
);
}
}
if
(
input
==
n
)
{
if
(
input
==
n
)
{
SDL_FreeSurface
(
surfaceMessage
);
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
SDL_DestroyTexture
(
Message
);
return
(
true
);
return
(
1
);
}
}
}
}
}
}
}
}
return
(
true
);
return
(
1
);
}
}
This diff is collapsed.
Click to expand it.
menu2.h
+
1
−
1
View file @
238488fb
...
@@ -15,7 +15,7 @@
...
@@ -15,7 +15,7 @@
//Declaration of functions
//Declaration of functions
bool
end_screen
(
SDL_Renderer
*
);
int
end_screen
(
SDL_Renderer
*
);
enum
vehicle
startscreen
(
SDL_Renderer
*
);
enum
vehicle
startscreen
(
SDL_Renderer
*
);
...
...
This diff is collapsed.
Click to expand it.
title_screen.c
+
1
−
1
View file @
238488fb
...
@@ -100,7 +100,7 @@ int title_screen(SDL_Renderer* renderer){
...
@@ -100,7 +100,7 @@ int title_screen(SDL_Renderer* renderer){
while
(
SDL_PollEvent
(
&
e
))
{
while
(
SDL_PollEvent
(
&
e
))
{
switch
(
e
.
type
)
{
switch
(
e
.
type
)
{
case
SDL_QUIT
:
case
SDL_QUIT
:
exit
(
0
);
return
(
1
);
case
SDL_KEYDOWN
:
case
SDL_KEYDOWN
:
return
(
0
);
return
(
0
);
}
}
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment