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wise2023_jumpnrun
jumpNrun
Commits
3fd1a0fb
Commit
3fd1a0fb
authored
1 year ago
by
Janos
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init ausgelagert, main funktion geleert
parent
64491101
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main.c
+3
-43
3 additions, 43 deletions
main.c
with
3 additions
and
43 deletions
main.c
+
3
−
43
View file @
3fd1a0fb
...
...
@@ -4,52 +4,12 @@
#include
<stdbool.h>
//Screen dimension constants
const
int
SCREEN_WIDTH
=
64
0
;
const
int
SCREEN_HEIGHT
=
48
0
;
const
int
SCREEN_WIDTH
=
9
*
10
0
;
const
int
SCREEN_HEIGHT
=
10
*
10
0
;
//main muss für SDL2 so aufgebaut sein!
int
main
(
int
argc
,
char
*
args
[]
)
{
//The window we'll be rendering to
SDL_Window
*
window
=
NULL
;
//The surface contained by the window
SDL_Surface
*
screenSurface
=
NULL
;
//Initialize SDL
if
(
SDL_Init
(
SDL_INIT_VIDEO
)
<
0
)
{
printf
(
"SDL could not initialize! SDL_Error: %s
\n
"
,
SDL_GetError
()
);
}
else
{
//Create window (String ist die Caption, SDL_WINDOWPOS setzt Start Koordinaten des Windows, nächsten beiden die Grö0e, letztes sorgt dafür das window auch angezeigt wird)
window
=
SDL_CreateWindow
(
"SDL Tutorial"
,
SDL_WINDOWPOS_UNDEFINED
,
SDL_WINDOWPOS_UNDEFINED
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
,
SDL_WINDOW_SHOWN
);
if
(
window
==
NULL
)
{
printf
(
"Window could not be created! SDL_Error: %s
\n
"
,
SDL_GetError
()
);
}
else
{
//Get window surface (sorgt dafür, dass wir es bearbeiten können)
screenSurface
=
SDL_GetWindowSurface
(
window
);
//Fill the surface white
SDL_FillRect
(
screenSurface
,
NULL
,
SDL_MapRGB
(
screenSurface
->
format
,
0xFF
,
0xFF
,
0xFF
)
);
//Update the surface
SDL_UpdateWindowSurface
(
window
);
//Hack to get window to stay up
//Würde ansonsten sofort wieder schließen
SDL_Event
e
;
bool
quit
=
false
;
while
(
quit
==
false
){
while
(
SDL_PollEvent
(
&
e
)
){
if
(
e
.
type
==
SDL_QUIT
)
quit
=
true
;
}
}
}
}
//Destroy window
SDL_DestroyWindow
(
window
);
//Quit SDL subsystems
SDL_Quit
();
init
();
return
0
;
}
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