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wise2023_jumpnrun
jumpNrun
Commits
5e1946a8
Commit
5e1946a8
authored
Mar 18, 2024
by
Janos
Browse files
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Downloads
Patches
Plain Diff
ein Menü zum Auswählen der Karte hinzugefügt. Das alte Menü
wurde in das neue größtenteils übernommen
parent
77f67d66
No related branches found
No related tags found
No related merge requests found
Changes
7
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Inline
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Showing
7 changed files
Makefile
+1
-1
1 addition, 1 deletion
Makefile
auto.c
+12
-4
12 additions, 4 deletions
auto.c
gameLoop.c
+1
-3
1 addition, 3 deletions
gameLoop.c
header.h
+3
-1
3 additions, 1 deletion
header.h
main.c
+11
-5
11 additions, 5 deletions
main.c
menu2.c
+85
-0
85 additions, 0 deletions
menu2.c
rows.c
+1
-1
1 addition, 1 deletion
rows.c
with
114 additions
and
15 deletions
Makefile
+
1
−
1
View file @
5e1946a8
CFLAGS
=
$(
shell pkg-config
--cflags
sdl2 SDL2_image SDL2_ttf
)
-std
=
c99
-Wall
-Wextra
-pedantic
-g
-O0
CPPFLAGS
=
-MMD
-MF
$*
.d
# Generate dependency files
LDLIBS
=
$(
shell pkg-config
--libs
sdl2 SDL2_image SDL2_ttf
)
-lm
OBJ
=
output.o map.o rows.o auto.o charac.o main.o init.o gameLoop.o menu.o
OBJ
=
output.o map.o rows.o auto.o charac.o main.o init.o gameLoop.o menu.o
menu2.o
CC
=
gcc
all
:
main
...
...
This diff is collapsed.
Click to expand it.
auto.c
+
12
−
4
View file @
5e1946a8
...
...
@@ -10,6 +10,8 @@ struct Auto* init_car(int speed,int width,int height,int pred_pos,int pred_width
perror
(
"kein Speicherplatz"
);
}
int
min_distance
;
int
distance
;
int
p
=
rand
()
%
10
;
if
(
p
==
0
&&
t
==
car
){
...
...
@@ -34,8 +36,14 @@ struct Auto* init_car(int speed,int width,int height,int pred_pos,int pred_width
if
(
pred_width
==
0
){
b
->
x_pos
=
pred_pos
;
}
else
{
int
min_distance
=
100
*
abs
(
speed
);
int
distance
=
(
rand
()
%
300
)
+
min_distance
;
if
(
t
==
car
||
t
==
boat
){
min_distance
=
100
*
abs
(
speed
);
distance
=
(
rand
()
%
300
)
+
min_distance
;
}
else
if
(
t
==
(
train
)){
min_distance
=
50
*
abs
(
speed
)
+
50
;
distance
=
(
rand
()
%
500
)
+
min_distance
;
}
if
(
speed
<
0
){
b
->
x_pos
=
pred_pos
+
pred_width
+
distance
;
...
...
This diff is collapsed.
Click to expand it.
gameLoop.c
+
1
−
3
View file @
5e1946a8
...
...
@@ -2,7 +2,7 @@
#include
<time.h>
#include
<stdbool.h>
void
gameLoop
(
SDL_Renderer
*
renderer
,
SDL_Window
*
window
)
{
void
gameLoop
(
enum
vehicle
theme
,
SDL_Renderer
*
renderer
,
SDL_Window
*
window
)
{
// Anfangskoordinaten für den Spieler und dessen Größe
SDL_Rect
player
=
{
.
x
=
420
,
...
...
@@ -20,8 +20,6 @@ void gameLoop(SDL_Renderer* renderer, SDL_Window* window) {
// Character
SDL_Rect
*
character
=
&
player
;
enum
vehicle
theme
=
train
;
// bestimme das Map-Thema
// erzeuge verkettete Liste, welche die Karte speichert
struct
LinkedList
*
list
=
init_map
(
theme
,
character
);
...
...
This diff is collapsed.
Click to expand it.
header.h
+
3
−
1
View file @
5e1946a8
...
...
@@ -57,6 +57,8 @@ struct LinkedList_Auto{
//Declarations of Functions
enum
vehicle
startscreen
(
SDL_Renderer
*
,
SDL_Window
*
);
struct
Node
*
init_row
(
struct
Node
*
,
SDL_Rect
*
player
);
struct
LinkedList
*
init_map
(
enum
vehicle
,
SDL_Rect
*
player
);
int
move_map
(
enum
vehicle
,
int
,
struct
LinkedList
*
,
SDL_Rect
*
,
SDL_Renderer
*
);
...
...
@@ -81,7 +83,7 @@ int start_screen(enum vehicle,SDL_Rect*, struct LinkedList*, SDL_Renderer*);
bool
end_screen
(
int
,
SDL_Renderer
*
);
int
init
(
SDL_Renderer
*
);
int
exitGame
(
SDL_Renderer
*
,
SDL_Window
*
);
void
gameLoop
(
SDL_Renderer
*
,
SDL_Window
*
);
void
gameLoop
(
enum
vehicle
,
SDL_Renderer
*
,
SDL_Window
*
);
extern
SDL_Rect
player
;
extern
TTF_Font
*
font
;
...
...
This diff is collapsed.
Click to expand it.
main.c
+
11
−
5
View file @
5e1946a8
...
...
@@ -35,12 +35,18 @@ int main(void) {
}
init
(
renderer
);
enum
vehicle
theme
;
bool
quit
=
false
;
while
(
quit
==
false
)
{
gameLoop
(
renderer
,
window
);
quit
=
end_screen
(
0
,
renderer
);
bool
changeMap
=
true
;
while
(
true
)
{
if
(
changeMap
){
theme
=
startscreen
(
renderer
,
window
);
}
if
(
theme
==
(
-
1
)){
// Spiel wurde gschlossen oder es kam zu einem Fehler
break
;
}
gameLoop
(
theme
,
renderer
,
window
);
changeMap
=
end_screen
(
0
,
renderer
);
}
...
...
This diff is collapsed.
Click to expand it.
menu2.c
0 → 100644
+
85
−
0
View file @
5e1946a8
#include
"header.h"
#include
<SDL.h>
#include
"SDL_render.h"
#include
"SDL_surface.h"
#include
<SDL_ttf.h>
#include
<stdio.h>
enum
vehicle
startscreen
(
SDL_Renderer
*
renderer
,
SDL_Window
*
window
){
if
(
TTF_Init
()
==
-
1
)
{
SDL_Log
(
"SDL_ttf konnte nicht initialisiert werden! SDL_ttf Error: %s
\n
"
,
TTF_GetError
());
return
-
1
;
}
TTF_Font
*
font
=
TTF_OpenFont
(
"Go-Mono.ttf"
,
30
);
if
(
font
==
NULL
)
{
SDL_Log
(
"Schriftart konnte nicht geladen werden! SDL_ttf Error: %s
\n
"
,
TTF_GetError
());
return
-
1
;
}
// Definiere rect
SDL_Rect
rect
=
{
.
x
=
0
,
.
y
=
0
,
.
w
=
900
,
.
h
=
200
};
SDL_Surface
*
surfaceMessage
=
TTF_RenderText_Blended_Wrapped
(
font
,
"Waehle ein Karte aus:"
,
(
SDL_Color
)
{
255
,
255
,
255
,
0
},
200
);
if
(
surfaceMessage
==
NULL
)
printf
(
"Text Surface loading failed: %s
\n
"
,
TTF_GetError
());
SDL_Texture
*
Message
=
SDL_CreateTextureFromSurface
(
renderer
,
surfaceMessage
);
SDL_Event
event
;
while
(
1
){
paste_row
(
renderer
,
900
,
waterBrightMultiple
);
paste_row
(
renderer
,
800
,
waterDarkMultiple
);
paste_row
(
renderer
,
700
,
traintrack
);
paste_row
(
renderer
,
600
,
traintrack
);
paste_row
(
renderer
,
500
,
streetSingle
);
paste_row
(
renderer
,
400
,
streetMultiple
);
paste_row
(
renderer
,
300
,
grassBright
);
paste_row
(
renderer
,
200
,
grassDark
);
while
(
SDL_PollEvent
(
&
event
))
{
switch
(
event
.
type
)
{
case
SDL_QUIT
:
return
(
-
1
);
case
SDL_MOUSEBUTTONDOWN
:
if
(
200
<=
event
.
button
.
y
&&
event
.
button
.
y
<=
400
){
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
return
(
coin
);
}
else
if
(
400
<=
event
.
button
.
y
&&
event
.
button
.
y
<=
600
){
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
return
(
car
);
}
else
if
(
600
<=
event
.
button
.
y
&&
event
.
button
.
y
<=
800
){
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
return
(
train
);
}
else
if
(
800
<=
event
.
button
.
y
&&
event
.
button
.
y
<=
1000
){
SDL_FreeSurface
(
surfaceMessage
);
SDL_DestroyTexture
(
Message
);
return
(
boat
);
}
}
}
if
(
SDL_SetRenderDrawColor
(
renderer
,
0
,
0
,
0
,
0
)
!=
0
)
{
SDL_Log
(
"Farbe konnte nicht gesetzt werden! SDL_Error %s
\n
"
,
SDL_GetError
());
return
(
-
1
);
}
if
(
SDL_RenderFillRect
(
renderer
,
&
rect
)
!=
0
)
{
SDL_Log
(
"Malen des Rechtecks fehlgeschlagen! SDL_Error %s
\n
"
,
SDL_GetError
());
return
(
-
1
);
}
SDL_RenderCopy
(
renderer
,
Message
,
NULL
,
&
rect
);
SDL_RenderPresent
(
renderer
);
SDL_UpdateWindowSurface
(
window
);
}
}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
rows.c
+
1
−
1
View file @
5e1946a8
...
...
@@ -61,7 +61,7 @@ struct Node* track(int y_pos){
int
length
=
300
;
int
width
=
60
;
n
->
speed
=
7
*
(((
rand
()
%
2
)
*
2
)
-
1
);
n
->
speed
=
6
*
(((
rand
()
%
2
)
*
2
)
-
1
);
n
->
autos
=
init_car_list
(
n
->
speed
,
length
,
width
,(
900
-
n
->
speed
)
%
900
,
train
);
return
(
n
);
}
...
...
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Click to expand it.
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