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Commit 630e3df3 authored by Michael's avatar Michael
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set font to 200 to make it less pixely

parent adb43a48
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......@@ -215,15 +215,6 @@ Nachb.: Das Spiel wird erneut gestartet, wenn y gedrückt wird. Wenn n gedrückt
*/
int end_screen(SDL_Renderer* renderer) {
//Schriftart, -farbe und -groesse festesetzen
TTF_Font *font = TTF_OpenFont("images/Go-Mono.ttf", 28);
if (font == NULL) {
SDL_Log("Schriftart konnte nicht geladen werden! SDL_ttf Error: %s\n",
TTF_GetError());
return -1;
}
if (SDL_SetRenderDrawColor(renderer,255,255,255,0) !=0) {
SDL_Log("Farbe konnte nicht gesetzt werden! SDL_Error %s\n",SDL_GetError());
return(-1);
......@@ -242,7 +233,7 @@ int end_screen(SDL_Renderer* renderer) {
}
// Text ausgeben
SDL_Surface* surfaceMessage = TTF_RenderText_Blended_Wrapped (font, "Nochmal? (y)/(n)", (SDL_Color) {255, 255, 255, 255}, 200);
SDL_Surface* surfaceMessage = TTF_RenderText_Blended_Wrapped (font, "Nochmal? (y)/(n)", (SDL_Color) {255, 255, 255, 255}, 8*200);
if (surfaceMessage == NULL)
printf("Text Surface loading failed: %s\n", TTF_GetError());
......
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