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21 results

rains.mat

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    goldaan authored
    changed color of the materials and added to the objects. the texture is shown as plannedin the editor.
    4140d9d6
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    rains.mat 2.28 KiB
    %YAML 1.1
    %TAG !u! tag:unity3d.com,2011:
    --- !u!21 &2100000
    Material:
      serializedVersion: 6
      m_ObjectHideFlags: 0
      m_PrefabParentObject: {fileID: 0}
      m_PrefabInternal: {fileID: 0}
      m_Name: rains
      m_Shader: {fileID: 36, guid: 0000000000000000f000000000000000, type: 0}
      m_ShaderKeywords: _NORMALMAP
      m_LightmapFlags: 4
      m_EnableInstancingVariants: 0
      m_DoubleSidedGI: 0
      m_CustomRenderQueue: -1
      stringTagMap: {}
      disabledShaderPasses: []
      m_SavedProperties:
        serializedVersion: 3
        m_TexEnvs:
        - _BumpMap:
            m_Texture: {fileID: 2800000, guid: ded5d815307db4c7b9c26137c2b87565, type: 3}
            m_Scale: {x: 4, y: 4}
            m_Offset: {x: 0, y: 0}
        - _DetailAlbedoMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _DetailMask:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _DetailNormalMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _EmissionMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 3, y: 3}
            m_Offset: {x: 0, y: 0}
        - _MainTex:
            m_Texture: {fileID: 2800000, guid: 55d9e86ccc93e4eb6ac2bb83d687e0ca, type: 3}
            m_Scale: {x: 8, y: 1}
            m_Offset: {x: 0, y: 0}
        - _MetallicGlossMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _OcclusionMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _ParallaxMap:
            m_Texture: {fileID: 2800000, guid: 06d5e09f171bb4147967727b2ba1979b, type: 3}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        m_Floats:
        - _BumpScale: 1
        - _Cutoff: 0.484
        - _DetailNormalMapScale: 1
        - _DstBlend: 0
        - _GlossMapScale: 1
        - _Glossiness: 0.5
        - _GlossyReflections: 1
        - _Metallic: 0
        - _Mode: 0
        - _OcclusionStrength: 1
        - _Parallax: 0.02
        - _Shininess: 0.769
        - _SmoothnessTextureChannel: 0