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lighting, init Screen, code sanitation
lighting: - instead of material and lightmap we use a unlit shader initScreen: a black screen waiting until the camera and app is initialized sanitation: some null reference checks --- my mobile build fails were because I checked "Scripts Build Only" in the Build Settings. Don't do that.
Showing
- Assets/MemoryBox/arScene/Materials/NewUnlitShader.shader 58 additions, 0 deletionsAssets/MemoryBox/arScene/Materials/NewUnlitShader.shader
- Assets/MemoryBox/arScene/Materials/NewUnlitShader.shader.meta 10 additions, 0 deletions...ts/MemoryBox/arScene/Materials/NewUnlitShader.shader.meta
- Assets/MemoryBox/arScene/Materials/PlaneMaterial.mat 1 addition, 1 deletionAssets/MemoryBox/arScene/Materials/PlaneMaterial.mat
- Assets/MemoryBox/arScene/Materials/initScreenMaterial.mat 76 additions, 0 deletionsAssets/MemoryBox/arScene/Materials/initScreenMaterial.mat
- Assets/MemoryBox/arScene/Materials/initScreenMaterial.mat.meta 10 additions, 0 deletions...s/MemoryBox/arScene/Materials/initScreenMaterial.mat.meta
- Assets/MemoryBox/arScene/Prefabs.meta 10 additions, 0 deletionsAssets/MemoryBox/arScene/Prefabs.meta
- Assets/MemoryBox/arScene/Prefabs/DebugInfo.prefab 89 additions, 0 deletionsAssets/MemoryBox/arScene/Prefabs/DebugInfo.prefab
- Assets/MemoryBox/arScene/Prefabs/DebugInfo.prefab.meta 10 additions, 0 deletionsAssets/MemoryBox/arScene/Prefabs/DebugInfo.prefab.meta
- Assets/MemoryBox/arScene/Scripts/webCamScript.cs 15 additions, 2 deletionsAssets/MemoryBox/arScene/Scripts/webCamScript.cs
- Assets/MemoryBox/arScene/arScene.meta 10 additions, 0 deletionsAssets/MemoryBox/arScene/arScene.meta
- Assets/MemoryBox/arScene/arScene.unity 182 additions, 78 deletionsAssets/MemoryBox/arScene/arScene.unity
- ProjectSettings/ProjectSettings.asset 4 additions, 2 deletionsProjectSettings/ProjectSettings.asset
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