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#ifndef SRC_PROGRAM_STATE_HH
#define SRC_PROGRAM_STATE_HH

#include <dune/common/parametertree.hh>

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#include <dune/matrix-vector/axpy.hh>

#include <dune/fufem/boundarypatch.hh>
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#include <dune/tnnmg/nonlinearities/zerononlinearity.hh>
#include <dune/tnnmg/problem-classes/blocknonlineartnnmgproblem.hh>
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#include <dune/contact/assemblers/nbodyassembler.hh>

#include <dune/tectonic/bodydata.hh>
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#include "../assemblers.hh"
#include "levelcontactnetwork.hh"
#include "matrices.hh"
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#include "../spatial-solving/solverfactory.hh"

#include "../utils/debugutils.hh"
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template <class VectorTEMPLATE, class ScalarVectorTEMPLATE> class BodyState {
  using Vector = VectorTEMPLATE;
  using ScalarVector = ScalarVectorTEMPLATE;

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  BodyState(Vector * _u, Vector * _v, Vector * _a, ScalarVector * _alpha, ScalarVector * _weightedNormalStress)
    : u(_u),
      v(_v),
      a(_a),
      alpha(_alpha),
      weightedNormalStress(_weightedNormalStress) {}

public:
  Vector * const u;
  Vector * const v;
  Vector * const a;
  ScalarVector * const alpha;
  ScalarVector * const weightedNormalStress;
};


template <class VectorTEMPLATE, class ScalarVectorTEMPLATE> class ProgramState {
public:
  using Vector = VectorTEMPLATE;
  using ScalarVector = ScalarVectorTEMPLATE;
  using BodyState = BodyState<Vector, ScalarVector>;

private:
    using LocalVector = typename Vector::block_type;
    //using LocalMatrix = typename Matrix::block_type;
    const static int dims = LocalVector::dimension;

public:
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  ProgramState(const std::vector<size_t>& leafVertexCounts)
    : bodyCount_(leafVertexCounts.size()),
      bodyStates(bodyCount_),
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      u(bodyCount_),
      v(bodyCount_),
      a(bodyCount_),
      alpha(bodyCount_),
      weightedNormalStress(bodyCount_) {
    for (size_t i=0; i<bodyCount_; i++) {
      size_t leafVertexCount = leafVertexCounts[i];

      u[i].resize(leafVertexCount),
      v[i].resize(leafVertexCount),
      a[i].resize(leafVertexCount),
      alpha[i].resize(leafVertexCount),
      weightedNormalStress[i].resize(leafVertexCount),

      bodyStates[i] = new BodyState(&u[i], &v[i], &a[i], &alpha[i], &weightedNormalStress[i]);
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    }
  }
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  ~ProgramState() {
    for (size_t i=0; i<bodyCount_; i++) {
      delete bodyStates[i];
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    }
  }

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  size_t size() const {
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      return bodyCount_;
  }

  // Set up initial conditions
  template <class GridType>
  void setupInitialConditions(const Dune::ParameterTree& parset, const LevelContactNetwork<GridType, dims>& levelContactNetwork) {
    using Matrix = typename LevelContactNetwork<GridType, dims>::Matrix;
    const auto& nBodyAssembler = levelContactNetwork.nBodyAssembler();
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    // Solving a linear problem with a multigrid solver
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    auto const solveLinearProblem = [&](
        const Dune::BitSetVector<dims>& _dirichletNodes, const std::vector<std::shared_ptr<Matrix>>& _matrices,
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        const std::vector<Vector>& _rhs, std::vector<Vector>& _x,
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        Dune::ParameterTree const &_localParset) {
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      std::vector<const Matrix*> matrices_ptr(_matrices.size());
      for (size_t i=0; i<matrices_ptr.size(); i++) {
            matrices_ptr[i] = _matrices[i].get();
      }
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      /*std::vector<Matrix> matrices(velocityMatrices.size());
          std::vector<Vector> rhs(velocityRHSs.size());
          for (size_t i=0; i<globalFriction_.size(); i++) {
            matrices[i] = velocityMatrices[i];
            rhs[i] = velocityRHSs[i];
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            globalFriction_[i]->addHessian(v_rel[i], matrices[i]);
            globalFriction_[i]->addGradient(v_rel[i], rhs[i]);

            matrices_ptr[i] = &matrices[i];
          }*/

      // assemble full global contact problem
      Matrix bilinearForm;
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      nBodyAssembler.assembleJacobian(matrices_ptr, bilinearForm);

      Vector totalRhs;
      nBodyAssembler.assembleRightHandSide(_rhs, totalRhs);
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      Vector totalX;
      nBodyAssembler.nodalToTransformed(_x, totalX);
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      using DeformedGridType = typename LevelContactNetwork<GridType, dims>::DeformedGridType;
      using LinearFactory = SolverFactory<DeformedGridType, GlobalFriction<Matrix, Vector>, Matrix, Vector>;
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      LinearFactory factory(parset.sub("solver.tnnmg"), nBodyAssembler, _dirichletNodes);

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   /*   std::vector<Dune::BitSetVector<dims>> bodyDirichletNodes;
      nBodyAssembler.postprocess(_dirichletNodes, bodyDirichletNodes);
      for (size_t i=0; i<bodyDirichletNodes.size(); i++) {
        print(bodyDirichletNodes[i], "bodyDirichletNodes_" + std::to_string(i) + ": ");
      }*/

     /* print(bilinearForm, "matrix: ");
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      print(totalX, "totalX: ");
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      print(totalRhs, "totalRhs: ");*/
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      auto multigridStep = factory.getStep();
      multigridStep->setProblem(bilinearForm, totalX, totalRhs);

      const EnergyNorm<Matrix, Vector> norm(bilinearForm);
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      LoopSolver<Vector> solver(
          multigridStep.get(), _localParset.get<size_t>("maximumIterations"),
          _localParset.get<double>("tolerance"), &norm,
          _localParset.get<Solver::VerbosityMode>("verbosity"),
          false); // absolute error

      solver.preprocess();
      solver.solve();
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      nBodyAssembler.postprocess(multigridStep->getSol(), _x);
    timeStep = 0;
    relativeTime = 0.0;
    relativeTau = 1e-6;

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    std::vector<Vector> ell0(bodyCount_);
    for (size_t i=0; i<bodyCount_; i++) {
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      // Initial velocity
      v[i] = 0.0;
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      ell0[i].resize(u[i].size());
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      ell0[i] = 0.0;
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      levelContactNetwork.body(i)->externalForce()(relativeTime, ell0[i]);
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    }

    // Initial displacement: Start from a situation of minimal stress,
    // which is automatically attained in the case [v = 0 = a].
    // Assuming dPhi(v = 0) = 0, we thus only have to solve Au = ell0
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    Dune::BitSetVector<dims> dirichletNodes;
    levelContactNetwork.totalNodes("dirichlet", dirichletNodes);
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    for (size_t i=0; i<dirichletNodes.size(); i++) {
        bool val = false;
        for (size_t d=0; d<dims; d++) {
            val = val || dirichletNodes[i][d];
        }

        dirichletNodes[i] = val;
        for (size_t d=0; d<dims; d++) {
            dirichletNodes[i][d] = val;
        }
    }

    solveLinearProblem(dirichletNodes, levelContactNetwork.matrices().elasticity, ell0, u,
                       parset.sub("u0.solver"));

    // Initial acceleration: Computed in agreement with Ma = ell0 - Au
    // (without Dirichlet constraints), again assuming dPhi(v = 0) = 0
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    std::vector<Vector> accelerationRHS = ell0;
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    for (size_t i=0; i<bodyCount_; i++) {
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      // Initial state
      alpha[i] = parset.get<double>("boundary.friction.initialAlpha");

      // Initial normal stress
      const auto& body = levelContactNetwork.body(i);
      std::vector<std::shared_ptr<typename LevelContactNetwork<GridType, dims>::Body::LeafBoundaryCondition>> frictionBoundaryConditions;
      body->leafBoundaryConditions("friction", frictionBoundaryConditions);
      for (size_t j=0; j<frictionBoundaryConditions.size(); j++) {
          ScalarVector frictionBoundaryStress(weightedNormalStress[i].size());

          body->assembler()->assembleWeightedNormalStress(
            *frictionBoundaryConditions[j]->boundaryPatch(), frictionBoundaryStress, body->data()->getYoungModulus(),
            body->data()->getPoissonRatio(), u[i]);

          weightedNormalStress[i] += frictionBoundaryStress;
      }

      Dune::MatrixVector::subtractProduct(accelerationRHS[i], *body->matrices().elasticity, u[i]);
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    }
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    Dune::BitSetVector<dims> noNodes(dirichletNodes.size(), false);
    solveLinearProblem(noNodes, levelContactNetwork.matrices().mass, accelerationRHS, a,
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                       parset.sub("a0.solver"));
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private:
  const size_t bodyCount_;

  std::vector<BodyState* > bodyStates;
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  std::vector<Vector> u;
  std::vector<Vector> v;
  std::vector<Vector> a;
  std::vector<ScalarVector> alpha;
  std::vector<ScalarVector> weightedNormalStress;
  double relativeTime;
  double relativeTau;
  size_t timeStep;
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};