- Sep 03, 2019
-
-
podlesny authored
-
- Aug 19, 2019
-
-
podlesny authored
-
- Aug 09, 2019
-
-
podlesny authored
-
- Jul 16, 2019
-
-
podlesny authored
-
- May 15, 2019
-
-
podlesny authored
-
- May 09, 2019
-
-
podlesny authored
-
- May 08, 2019
-
-
podlesny authored
-
- Apr 12, 2019
-
-
podlesny authored
-
- Mar 13, 2019
-
-
podlesny authored
-
- Nov 20, 2018
-
-
podlesny authored
-
- Feb 16, 2018
-
-
podlesny authored
-
- Apr 23, 2017
-
-
Elias Pipping authored
-
Elias Pipping authored
This works because interpolateP0ToP1 is in dune-fufem now
-
- May 25, 2016
-
-
Elias Pipping authored
-
Elias Pipping authored
-
- Jun 09, 2015
-
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
* Use PointTractionBoundaryAssembler: The normal stress is properly calculated here * Incorporate weights into normal stress
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
See if our alternating Gauss-Seidel scheme can really minimise distances
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
-
- Feb 11, 2015
-
-
Elias Pipping authored
(1) Determine distance from patch properly (also in general polygon cases) (2) Move refine() (3) Rewrite the logic of the patch (allow it to be a polygon)
-
Elias Pipping authored
-
- Oct 06, 2014
-
-
Elias Pipping authored
-
- Jul 14, 2014
-
-
Elias Pipping authored
-
Elias Pipping authored
-
Elias Pipping authored
This allows us to return a GlobalFriction and thus hide some information
-
Elias Pipping authored
-