- Jun 09, 2015
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Elias Pipping authored
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- Feb 11, 2015
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Elias Pipping authored
(1) Determine distance from patch properly (also in general polygon cases) (2) Move refine() (3) Rewrite the logic of the patch (allow it to be a polygon)
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- Jul 14, 2014
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
* Move coefficient computation into RuinaNonlinearity * Allow some friction data to vary in space
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