- Apr 23, 2017
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Elias Pipping authored
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Elias Pipping authored
This works because interpolateP0ToP1 is in dune-fufem now
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- May 25, 2016
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Elias Pipping authored
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Elias Pipping authored
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- Jun 09, 2015
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
* Use PointTractionBoundaryAssembler: The normal stress is properly calculated here * Incorporate weights into normal stress
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
See if our alternating Gauss-Seidel scheme can really minimise distances
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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- Feb 11, 2015
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Elias Pipping authored
(1) Determine distance from patch properly (also in general polygon cases) (2) Move refine() (3) Rewrite the logic of the patch (allow it to be a polygon)
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Elias Pipping authored
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- Oct 06, 2014
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Elias Pipping authored
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- Jul 14, 2014
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
This allows us to return a GlobalFriction and thus hide some information
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
Also changes the [Output]
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Elias Pipping authored
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Elias Pipping authored
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Elias Pipping authored
Solve until the binary comparison terminates Re-enable fastQuadratic
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Elias Pipping authored
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Elias Pipping authored
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