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wise2023_jumpnrun
jumpNrun
Commits
9fb4f7a4
Commit
9fb4f7a4
authored
1 year ago
by
Janos
Browse files
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Merge branch 'main' of git.imp.fu-berlin.de:wise2023_jumpnrun/jumpnrun
parents
056453e3
d411f90a
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Changes
2
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2 changed files
charac.c
+6
-5
6 additions, 5 deletions
charac.c
menu2.c
+2
-2
2 additions, 2 deletions
menu2.c
with
8 additions
and
7 deletions
charac.c
+
6
−
5
View file @
9fb4f7a4
...
...
@@ -13,20 +13,21 @@ Nachbedingung: Position des Characters hat sich je nach Tasteneingabe verändert
int
jump
(
int
input
){
switch
(
input
)
{
case
SDL_SCANCODE_L
:
case
SDL_SCANCODE_D
:
//right
if
(
player
->
x
<
770
){
// Überprüfe Grenzen
player
->
x
+=
ROW_SIZE
;
return
(
1
);
}
break
;
case
SDL_SCANCODE_J
:
case
SDL_SCANCODE_A
:
//left
if
(
player
->
x
>
30
){
// Überprüfe Grenzen
player
->
x
-=
ROW_SIZE
;
return
(
2
);
}
break
;
case
SDL_SCANCODE_K
:
case
SDL_SCANCODE_S
:
//down
if
(
player
->
y
<
820
){
// Überprüfe Grenzen
playerscore
--
;
...
...
@@ -34,7 +35,7 @@ int jump(int input){
return
(
3
);
}
break
;
case
SDL_SCANCODE_I
:
case
SDL_SCANCODE_W
:
//up
if
(
player
->
y
>
120
){
// Überprüfe Grenzen
playerscore
++
;
...
...
@@ -45,7 +46,7 @@ int jump(int input){
return
(
4
);
}
break
;
case
SDL_SCANCODE_U
:
case
SDL_SCANCODE_Q
:
// Taste q => gehe nach oben links
if
(
player
->
y
>
120
&&
player
->
x
>
30
){
// Überprüfe Grenezen
playerscore
++
;
...
...
@@ -57,7 +58,7 @@ int jump(int input){
return
(
5
);
}
break
;
case
SDL_SCANCODE_O
:
case
SDL_SCANCODE_E
:
// Taste e => gehe nach oben rechts
if
(
player
->
y
>
120
&&
player
->
x
<
770
){
// Überprüfe Grenzen
playerscore
++
;
...
...
This diff is collapsed.
Click to expand it.
menu2.c
+
2
−
2
View file @
9fb4f7a4
...
...
@@ -108,9 +108,9 @@ Zur Auswahl wird ein SDL_Rect rahmen bewegt (w = nach oben, s = nach unten). Wir
wird nach Position des Rahmens das entsprechende Level geladen
*/
case
SDL_KEYDOWN
:
if
(
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_W
&&
rahmen
.
y
>
200
){
if
(
(
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_W
||
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_I
)
&&
rahmen
.
y
>
200
){
rahmen
.
y
-=
200
;
}
else
if
(
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_S
&&
rahmen
.
y
<
800
){
}
else
if
(
(
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_S
||
event
.
key
.
keysym
.
scancode
==
SDL_SCANCODE_K
)
&&
rahmen
.
y
<
800
){
rahmen
.
y
+=
200
;
}
...
...
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